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Messages posted by: LASERPEWPEW
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PaPerBaG.Dude wrote: all inf can be stunned except commandos


X

Elite Infantry cant be stunned either.
Bugs that I have experienced:

Well I'm sure some, no all, of you have noticed that your harvesters randomly **** up and decides to take a sleep by the side. And you only notice it when half the game is already over and guess what, your losing due to insufficient funds. Harvesters still needs a big improvement.

Another bug to take note of is that sometimes as Allies, after I built an airfield, it doesn't give me the option to create anything, greyed out. I have to build 1 or 2 more airfields before I can start build orders on those.

When javelins in their laser lock mode enter a transport and leave, it shows they are still in laser lock mode but fires as per normal

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Some QQ:

Automatch should also be changed to avoid players who will insanely lag the game. I have several games where the lag is unbearable, with x2 slower gameplay.

***Interface lag should also be reduced, and if I remember correctly there was a patch on it on cnc3. Gets freaking annoying when your peacekeepers all shield up when you downright clicked one and pressed F. And also when you order your vehicles to backmove, sometimes it doesnt register well. And tons more.

Buff Tanya's speed a little.

*Attack move's radius of attack should also be increased.

*Introduce shift+drag mouse to unselect more than 1 unit at once.

Cryocopter's time taken to freeze on harvesters should be increased by 1/4.

When an allied mcv with higher technology goes to higher ground and there are structures to be buffed below it, make it show the build radius lines that is on the lower ground.

*When a group of PK's some with shields and the others with shotguns are right clicked on a garrisoned structure the shielded PK's just stand there and take damage instead of entering.

Make it easier to target drones on harvesters cause they almost can't be clicked on.


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And probably a sh*tload of other stuff that needs improving.

No I'm not some allied fanboy.


Yeah IMO Yuriko is the best commander by far, It takes about 3 seconds to kill anything, a second to insta-kill a flying unit, and has a psychic burst which kills all infantry near her, never tried on vehicles though. And she has pretty good range too.
R-Wolff wrote:Natasha's airstrike may need to be faster.


Nah, her range is already insane. IMO tanya blows. So what if she has a 10 second time belt, would you rather have a 10 second reset after your heavily damaged(assuming your not dead) or have a better range so you dont even take that damage at all.
Helix wrote:Soviet Power is Supreme.

They're just so straight-forward, not doing any lame sneaky tactics.
Just plain good ol' RTS-action.
WHO WANTS PANCAKES!!!
.
Neverless wrote:As soon as you find out he has Jav spam. Moving to the water is the best defense. It works every time for me, I quickly build up a navy (I play empire) and by the time he realizes you're uneachable and starts building up other stuff, you have the upperhand


Rofl l2play noob
Cypher wrote:Laserpewpew, a fair note of warning.

I have a natural aversion of Bumps.


Yes sir, Cpt.buzzkill, sir!
Bump
your fat
Because I am.
Let's all give Lord-Vale a nice tasty knuckle sandwich for being a douche
I know I'm not the only one pissed off with the Automatch with it's stage 1 and 3 spam, stage 4 and 5 stuck.

It takes me 20 mins non-peak hour to get someone to play with. So please get the new automatch system up and running cause I dont want to have to play for 10 mins and wait another 20 mins(with constant stage 4 and 5 stucking, with manual restarts).
strategyofdeath wrote:Well,I can't think too much point here.I never play the game online.


 
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