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Hey everyone,
Today I will be departing from the EALA team and moving on to whatever life throws at me. It’s been a blast throughout the last 3 years growing from a simple webmaster at CNC Vision, through an internship program during Red Alert 3, and the last year working officially for the C&C4 team. There’s been a great history between myself and many of you since I joined these boards prior to C&C3’s announcement as jsuh0107 and later nukewave. I am very very thankful that I could help forward on to the dev team not only community concerns, but all the great talent you guys show through artwork, maps, mods, replays, etc. The C&C community never fails to blow me away with everything you accomplish for your love of this franchise.
I may be back eventually as a regular forum user once again, who knows! This has been amazing experience with all of you, and I thank you for that!
-2POC/nukewave
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Working for me. Anyone still having problems?
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C&C4 Developer Q&A #19 2/19
Commanders…intelligence database updated…
Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!
Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page
Developer Q&A
Will C&C4 have any handicap settings such as those seen in C&C3?
Currently, there are no handicap settings. Given that the design of CNC4 is more flexible than in previous titles, allowing less experienced Players to get involved in the multiplayer experience without going head to head with top tier micro masters, so we felt that handicap was less necessary for CNC4 and instead dedicated our time to getting the overall game balance as tight as we could.
How will lower level players compete with players that have all units unlocked?
CNC4 balance uses a different model to our previous games – here, the higher tier units, structures and powers are designed to provide a greater variety of tactical options to the Player, rather than functioning as game enders. As such, a full CP cap of Tier 1 units is more than capable of holding their own against a full CP cap of Tier 3 units, but the higher level Player will have more choices in terms of how they choose to execute their plans.
Will friends be able to jump from game to game with each other?
Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.
How easy is it to identify what units to make to counter the enemy?
We’ve gone to great lengths to clarify the combat chain in CNC4. We have detailed tooltips for each units, clearly marking out the functionality of each unit.
In addition, if you have a unit selected, the enemy unit your chosen combatant is an ideal counter to will be marked with “crosshair” icons. Furthermore, if you select an enemy unit, the central UI area displays which of the units within your class are the correct counter to it. It’s a pretty robust system, working hand in hand with our increased focus on affordance (visual design indicating functionality) to create a clearer picture of how the battlefield works.
What is the hardest AI in C&C4 like?
Hard The AI builds off of the already powerful system we developed for CNC3 and then evolved with RA3, resulting in a challenging, interesting opponent at all difficulty levels.
Previous Developer Q&A's
Developer Q&A #18:
http://forums.commandandconquer.com/jforum/posts/list/33872.page
Developer Q&A #17:
http://forums.commandandconquer.com/jforum/posts/list/32595.page
Developer Q&A #16:
http://forums.commandandconquer.com/jforum/posts/list/32484.page
Developer Q&A #15
http://forums.commandandconquer.com/jforum/posts/list/31764.page
Developer Q&A #14
http://forums.commandandconquer.com/jforum/posts/list/31204.page
Developer Q&A #13
http://forums.commandandconquer.com/jforum/posts/list/30835.page
Developer Q&A #12:
http://forums.commandandconquer.com/jforum/posts/list/28755.page
Developer Q&A #11:
http://forums.commandandconquer.com/jforum/posts/list/27996.page
Developer Q&A #10:
http://forums.commandandconquer.com/jforum/posts/list/27224.page
Developer Q&A #9:
http://forums.commandandconquer.com/jforum/posts/list/26247.page
Developer Q&A #8:
http://forums.commandandconquer.com/jforum/posts/list/24865.page
Developer Q&A #7:
http://forums.commandandconquer.com/jforum/posts/list/24583.page
Developer Q&A #6:
http://forums.commandandconquer.com/jforum/posts/list/24188.page
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page
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This is great!
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DasDuelon wins the Red Alert 3 Wars for the 4th month in a row! Head inside for results on all three games + replays!
http://portal.commandandconquer.com/portal/site/cnc/article/detail?contentId=5958e884edea6210VgnVCM1000006017780aRCRD
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C&C4 Developer Q&A #17 2/5
Commanders…intelligence database updated…
Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!
Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page
Developer Q&A
How does the experience of single player missions differ from the Domination mode style combat of multiplayer?
While we share a lot of gameplay elements with MP – notably the Crawler system, respawns (which are limited in Campaign), Tiberium Crystals as an upgrade mechanic and the proximity method for capturing Tech Building – we have applied one of the key tenets of CNC4’s design, Player choice, in a very different, campaign specific way. Simply put, once you hit the campaign proper you’ll find each mission to be less a sequence of scripted events than an AI driven “possibility space”, populated by a variety of custom design AI entities – not just the skirmish AI - with varying allegiances, creating what we like to think of an “AI ecology” in each mission. We then layer objectives – not all of which involve labs – and some light scripting over the top, and let the Player get down to business. Since everything is reactive and AI driven, completing an objective is less about working out what the designer wants than taking in the situation at hand, making your choices (class, what units to build, what tactics suit your play style) and then taking a stab at it as you see fit. We take it as a mandate to accommodate your choices, no matter how out of left field they may be.
How did C&C4’s Crawler system change the way single player missions were designed?
The Crawler was instrumental in kick starting the new design process described above – by providing each Player with a mobile base, we are no longer able to so accurately predict Player location and critical path, which in essence invalidates standard scripting as a method for gameplay generation. Combine this with the class system, which means that we can’t even predict what units the Player might have, and AI was pretty much the only route to go.
Does a mission change depending on if you have a Co-op buddy or if you are going solo?
Yes, the missions are rebalanced for two players in co-op.
The alliance to build the TCN between GDI and Nod will be tested in C&C4. Will we see any inter-faction struggles, such as GDI vs. GDI?
Yes, without giving too much away, there is a lot of internal conflict on both the Nod and GDI sides throughout CNC4.
How do spawn locations fit into the missions or effect a mission’s objectives?
It depends on the mission – some have multiple spawn points across the map, others limit you to a specific starting area and others again allow you unlock additional spawn points as you progress through the mission. The Objectives themselves do not vary based on spawn point, but how you go about completing them does vary.
Previous Developer Q&A's
Developer Q&A #16:
http://forums.commandandconquer.com/jforum/posts/list/32484.page
Developer Q&A #15
http://forums.commandandconquer.com/jforum/posts/list/31764.page
Developer Q&A #14
http://forums.commandandconquer.com/jforum/posts/list/31204.page
Developer Q&A #13
http://forums.commandandconquer.com/jforum/posts/list/30835.page
Developer Q&A #12:
http://forums.commandandconquer.com/jforum/posts/list/28755.page
Developer Q&A #11:
http://forums.commandandconquer.com/jforum/posts/list/27996.page
Developer Q&A #10:
http://forums.commandandconquer.com/jforum/posts/list/27224.page
Developer Q&A #9:
http://forums.commandandconquer.com/jforum/posts/list/26247.page
Developer Q&A #8:
http://forums.commandandconquer.com/jforum/posts/list/24865.page
Developer Q&A #7:
http://forums.commandandconquer.com/jforum/posts/list/24583.page
Developer Q&A #6:
http://forums.commandandconquer.com/jforum/posts/list/24188.page
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page
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This developer Q&A was taken from our recent Beta Uplink which discusses the multiplayer maps in C&C4.
http://www.commandandconquer.com/news/beta-uplink-series-part-7-map-strats
It is different from the other Q&A's in that it did not come from fans, but we figured it had a lot of good info you would want to hear, so the moderators stickied it on the forums. There will still be a standard dev Q&A posted tomorrow.
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http://portal.commandandconquer.com/portal/site/cnc/article/detail;jsessionid=222E3B486DC7828A518969B95704F688.gopatlportalprod02?contentId=9af4a21c21e26210VgnVCM1000006017780aRCRD
Enjoy a blast from the past with a "Yuri's Plot" remake for Red Alert 3, and "Iraqhistan" ported from Zero Hour back to standard C&C Generals. Also, check out fenixforeva's first ever mission map for Kane's Wrath titled "Operation Breakthrough"!
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http://portal.commandandconquer.com/portal/site/cnc/article/detail;jsessionid=222E3B486DC7828A518969B95704F688.gopatlportalprod02?contentId=9af4a21c21e26210VgnVCM1000006017780aRCRD
Enjoy a blast from the past with a "Yuri's Plot" remake for Red Alert 3, and "Iraqhistan" ported from Zero Hour back to standard C&C Generals. Also, check out fenixforeva's first ever mission map for Kane's Wrath titled "Operation Breakthrough"!
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http://portal.commandandconquer.com/portal/site/cnc/article/detail;jsessionid=222E3B486DC7828A518969B95704F688.gopatlportalprod02?contentId=9af4a21c21e26210VgnVCM1000006017780aRCRD
Enjoy a blast from the past with a "Yuri's Plot" remake for Red Alert 3, and "Iraqhistan" ported from Zero Hour back to standard C&C Generals. Also, check out fenixforeva's first ever mission map for Kane's Wrath titled "Operation Breakthrough"!
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http://portal.commandandconquer.com/portal/site/cnc/article/detail?contentId=9262a21c21e26210VgnVCM1000006017780aRCRD
Red Alert 3 Qualifiers:
* 1st: DanKale
* 2nd: whine|EmpireisOP
* 3rd: [EoE]-N]u[bZoR^
* 4th: OLS|Proffloff
Kane's Wrath Qualifiers:
* 1st: -1a2a3a-
* 2nd: Seinfeld
* 3rd: AoeNiaN
* 4th: BestFriendEver
Tiberium Wars Qualifiers:
* 1st: bike-RUsh+ownz+
* 2nd: -Cloverfield^
* 3rd: NubCake`
* 4th: "Wanted"
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If you'd like, please PM me and explain with more details. I'd be glad to help.
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C&C4 Developer Q&A #15 1/29
Commanders…intelligence database updated…
Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!
Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page
Developer Q&A
If you do not have a friend to play with for the co-op campaign, can you play it alone or with an AI ally?
There are no co-commanders in CNC4 – if you don’t have a co-op buddy, you play alone and the mission is rebalanced as appropriate.
How can Nod counter the mighty Mastodon?
The Mastodon is a very powerful unit and can be difficult to counter at first. Any support unit will be able to tear apart unprotected Mastodons, especially Basilisks whose chain lightning can hit multiple Mastodons at a time. As an Offense player, Widows excel at taking out Mastodons and even smaller units like Scorpion Tanks and Stealth Tanks have the firepower to knock out Mastodons. As Defense, it is very difficult to counter Mastodons since the Mastodon is primarily an anti-Defense unit, but High Confessors with their chain lightning are your best bet. The reason why most players are decimated by Mastodons is because of the Mastodon’s area of effect weapon. Most players simply right click to attack the group of Mastodons and as the units move forward and try to get in range, they are all being obliterated by the Mastodon’s volley because they are all closely clumped. The trick is to surround the Mastodons (by burrowing, stealth, or simply attacking from different areas), and then make sure as few of your units are hit by each Mastodon’s volley. Once you’ve knocked out 1 or 2, send in Engineers to capture them and use the Mastodons against your opponent.
What brings Tiberium Crystals to the battlefield?
That is an Idris Corporation lifter, used by the Tiberium Control Network to return (relatively) stable processed Tiberium to the battlefield or construction area where it may be of use.
What kind of mission objectives will there be in the single player campaign?
(excuse our earlier humor, here is your real answer) The Player (or Players, in co-op) will encounter a wide variety of objectives throughout the Command & Conquer 4 campaign; from rescuing endangered VIP’s and escorting civilian convoys to defending downed spacecraft and investigating ‘Scrin-esque’ signals emanating from the Tiberium Control Network itself.
Will C&C4 be out on Steam and other download services?
Yes, C&C 4 will be available on digital download services, such as the EA Store and Steam.
Discuss the Q&A here, and check back next Friday for more!
Previous Developer Q&A's
Developer Q&A #14
http://forums.commandandconquer.com/jforum/posts/list/31204.page
Developer Q&A #13
http://forums.commandandconquer.com/jforum/posts/list/30835.page
Developer Q&A #12:
http://forums.commandandconquer.com/jforum/posts/list/28755.page
Developer Q&A #11:
http://forums.commandandconquer.com/jforum/posts/list/27996.page
Developer Q&A #10:
http://forums.commandandconquer.com/jforum/posts/list/27224.page
Developer Q&A #9:
http://forums.commandandconquer.com/jforum/posts/list/26247.page
Developer Q&A #8:
http://forums.commandandconquer.com/jforum/posts/list/24865.page
Developer Q&A #7:
http://forums.commandandconquer.com/jforum/posts/list/24583.page
Developer Q&A #6:
http://forums.commandandconquer.com/jforum/posts/list/24188.page
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page
-2POC
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Please check your PMS and we can sort out the issue, thanks!
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Hey Blackhand, check your PMS and we can sort out this issue. Thanks!
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