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RA3 worldbuilder poll  XML
Forum Index » Red Alert Maps and Modding
Poll
Would you like to see EA release world builder for RA3 based on RA2/YR worldbuilder?
yes that would be so awesome 51% [ 24 ]
no Ea should make a world builder identical almost to TW/KW world builder 30% [ 14 ]
it does not really matter to me 19% [ 9 ]
Total Votes : 47
Author Message
AngryDogg1
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Joined: 11/3/08 11:07:37 PM
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I personally would like to see EA recreate a worldbuilder for red alert 3 based on the one released for red alert2/yuri's revenge because it was simple and fun for everybody get used to and make maps so that would be so cool if EA could make one like that again at somepoint

http://i44.tinypic.com/vrye89.jpg
ShiroNeko


Joined: 11/4/08 12:10:43 AM
Messages: 8
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Looking at the lockbase building style the RA3 has, I kinda want someone to revive Wintermaul from Warcraft 3 for RA3.
Noodlesocks
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Joined: 11/4/08 12:02:26 AM
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AngryDogg1 wrote:I personally would like to see EA recreate a worldbuilder for red alert 3 based on the one released for red alert2/yuri's revenge because it was simple and fun for everybody get used to and make maps so that would be so cool if EA could make one like that again at somepoint


Given that RA3 works on a tile system, I think that might be a possiblity... If not, something close to it.

http://i42.tinypic.com/35lgd8h.png

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Heresjohnny07


Joined: 11/3/08 11:47:38 PM
Messages: 73
Location: United States
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Well, I personally would like to see something with more flexibility, like how the TW editor is. It really isn't hard to make maps with it, which makes it pretty user friendly.

...so I was like, "Hey Jack, wanna go grab an axe and break down doors while yellin a bunch of random stuff?"
FRISH
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Joined: 11/3/08 11:07:58 PM
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Location: Manchester, UK
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i prefer it to be more or less like gen/cnc3/kw since it took me a while to get used to it and now that im used to it its pretty easy to make maps. I plan to make a video tut when the wb comes out presuming it it like the other wbs

http://i129.photobucket.com/albums/p206/xlifes/Sigs/pinkfrishthingsig2.png

http://i49.tinypic.com/2h4dbba.jpg
Diddyo


Joined: 11/3/08 10:23:05 PM
Messages: 85
Location: Coral Springs, FL
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I don't mind as long as its usable and easy to adjust to.
JeepRubi


Joined: 11/3/08 11:19:02 PM
Messages: 63
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Sorry guys it's just not going to happen, from what I see (how the maps have been setup) they have cliff objects where the cliffs go, and the ground is just adjusted to meet the same height as the base of the cliffs, while this is made to mimick the way old, tile-based games were done, it really isn't truly tile based. Really the only part of the game that actually uses tiles are the buildings. All the objects and such are placed freely in the world. Along with the addition of all the small props used now, a map editor made as the RA2/YR one was done would just not be possible. There's also the fact that this making the editor like it would be in an older 2d RTS game would remove a lot of the control that skilled mappers have over their maps. Anyway, EA are just handing out the tool they used to make the game, which is definately not what you are describing.
ShiroNeko


Joined: 11/4/08 12:10:43 AM
Messages: 8
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if that's the case, allowing beginner Mode for old style, and Advance mode for post CnC3 style?
Majumba
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Joined: 11/4/08 5:00:56 AM
Messages: 260
Location: Sunnyvale,CA
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okay i voted, it doesn't make sense for ea to make a world builder simular to ra2, the stuff from ra2 has dramastically changed in ra3.

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itsblackfriday


Joined: 11/3/08 11:59:56 PM
Messages: 72
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world builder is nice but i like yr mapmakker because you could edit the ini files and thats why i liked it
chickendippers
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Joined: 10/26/08 6:58:23 PM
Messages: 1174
Location: Belfast, UK
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As RA3 uses the sage engine (as C&C3 and Generals) Worldbuilder will be similar, however as RA3 has a grid based system it will have that in common with Final Alert 2: http://www.cncworld.org/gallery/displayimage.php?pos=-994

http://www.cncworld.org/images/uploadsig.png
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Mungovin


Joined: 11/4/08 10:41:39 AM
Messages: 100
Location: West Yorkshire, United Kingdom Of Great Britain
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The game has already been made so you can't change the world builder now, personally i never found it hard to adjust to any of the software.

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klote2314
Peacekeeper

Joined: 11/3/08 10:39:26 PM
Messages: 272
Location: Netherlands
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simply not possible the game is made on a certain engine world builder hase already been made and the finalalert hase NO graphical capabillity's

all the current world builder needs is a stable version that works on vista

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stomprnm2


Joined: 11/4/08 11:27:05 AM
Messages: 75
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AngryDogg1 wrote:I personally would like to see EA recreate a worldbuilder for red alert 3 based on the one released for red alert2/yuri's revenge because it was simple and fun for everybody get used to and make maps so that would be so cool if EA could make one like that again at somepoint


It looks like it could be possible as the maps look similar in structure to RA2/YURI, but I doubt it will actually be possible to recreate a final alert 2 interface and simplicity.

I would love it if they could as I'd know I'll be able to use it then

tris
Dutchygamer


Joined: 11/5/08 11:06:46 AM
Messages: 13
Location: Dodrecht, the Netherlands
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Even though I liked the RA2 map maker, I prefer the TW one, if EA fixes the massive RAM leak (or make it so it doesn't lag a pc, even when it's a high-end one)...

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Zhen
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Joined: 11/3/08 10:37:03 PM
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Location: Hell.
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Dutchy! You're here. Anyway I would prefer if it was like TW's/KW's only without the long load times.

http://img198.imageshack.us/img198/2299/23748.png


Dutchygamer


Joined: 11/5/08 11:06:46 AM
Messages: 13
Location: Dodrecht, the Netherlands
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Yes, just made an account here. Let's hope these forums don't end up like the old C&C forums

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Derefer
Veteran Infantry

Joined: 11/22/08 5:43:34 PM
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It is going to be almost identical to the CNC3 WB as already mentioned.
Personally, I just hope there will be some kind of new cliff tool to allow easy creation of all these plateaus / docks now. It's rediculous to adjust terrain height and attach the cliff objects all by hand.

ah, and I hope they delete obsolete stuff. It was annoying to have all those BFME script commands and function that didn't work any longer.

This message was edited 1 time. Last update was at 11/24/08 6:21:54 PM

WinneR_DK


Joined: 11/17/08 7:58:13 PM
Messages: 16
Location: Hillerød, Denmark
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Please, just pots the world builder, and let us try it out...
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Red_Alert_Fan


Joined: 11/4/08 3:54:38 AM
Messages: 41
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As long as it's user-friendly and easy to use. nuff said.
 
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