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I made a map generator - Updated 090216  XML
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KOS4U2C



Joined: 1/31/09 3:32:46 AM
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Location: Canada
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Update: 090216

Added IsScenarioMultiplayer option.
Fixed Tournament symmetrical maps not reflecting tech structures.
Changed map detail option to allow finer control over size of areas.
Bug fixes for opening maps and placement of objects.
Added message box to warn about possible bad placement of objects and lack of ramps for areas.
Changed TGA file to 24bpp and 512*512 fixed resolution to decrease file size.

http://files.filefront.com/RA3MapGenerator+090216zip/;13304892;/fileinfo.html

Update: 090214
Added TerrainSeed and ObjectSeed to control randomization of terrain and object placement. You can share a map by sharing the seeds and configuration text file.
Added 6 player tournament map generation.
Added CliffTest map type to test cliffs.
Added tech structures.
Changed purple colour for tech structures and gold for ore nodes in preview.
Changed default Land map type to include water areas. Just change water height back to 195, or increase LandHeightMapVals if no water is desired.
Some bug fixes for opening maps.
Map preview PNG and TGA are saved in EXE folder when opening maps.

http://files.filefront.com/RA3MapGenerator+090214zip/;13287365;/fileinfo.html

http://static.filefront.com/images/personal/k/kos4u2c/161297/jrpadzlpnn.jpg

Update: 090201
I have added texture blending, texture settings for water maps and cliff (standard mapping + blending), and various other options. Next I will work on cliff objects and/or cliff texture mapping. Hopefully I can do it by next weekend, I'm busy during the week.

http://files.filefront.com/RA3MapGenerator+090201zip/;13168328;/fileinfo.html

Original:
This is my first post here, and I'd like to post my map generator.
It's in alpha version, it will generate land, tournament land (symmetrical), islands, and tournament islands (symmetrical) maps.
There's some settings you can play with, and you can save/load settings, and edit them as text file.
When you enter a texture setting, it will show a list of (almost) all RA3 textures for you to choose.
I made it in C# over the winter holidays, and it took a lot of time to understand the SAGE engine's binary map format.
I still need to implement texture blending, as well as more decorations for the map.
You can open maps, and see several map views, it will also generate RA3 (almost) official styled thumbs for the map you open.
After you generate a map, make sure you click Save Map and browse to the RA3 maps folder; the program will automtically create the subfolder and put map & preview in.
I welcome any feedback, bugs and suggestions.
If i broke any copyright or other laws, please inform me.

I uploaded it on FileFront:
http://files.filefront.com/RA3MapGeneratorzip/;13148873;/fileinfo.html

This message was edited 9 times. Last update was at 5/1/09 3:28:21 PM

Elearen

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KOS4U2C wrote:If i broke any copyright or other laws, please inform me.


There shouldn't be any issues.

I brandish my keyboard like a diamond edged sword of justice, piercing it through the skulls of forum trolls and the misinformed masses.

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videogmer314

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Cool. A while ago, there was a debate between random map generator vs. worldbuilder. Now, we don't have to worry because we have both.

Anonymous wrote:Never underestimate the power of human stupidity.

http://i49.tinypic.com/2h4dbba.jpg

http://tinyurl.com/ybhxtke
FRISH

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Very nice work, a minimap maker too . Only played with it briefly since i prob wud just make my own maps, but heres a couple of problems u might like to check.

#1 I cudnt find an option for the change water height (or one to turn the water reflection on so it looks like the water from official maps.

#2 Terrain is unblended. If you can find a way to have it blend the tiles it wud make the generator even better! If not doesnt matter works great anyway and any noob cud easily blend tiles if they rly wanted.

#3 When changing the map type to say islands or w/e the textures ive selected aren't recognised.

Again good job on the generator, im sure many people will find a good use for it .

http://i129.photobucket.com/albums/p206/xlifes/Sigs/pinkfrishthingsig2.png

http://i49.tinypic.com/2h4dbba.jpg
Vikestart

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wow, I just have one word; wow

Just try to do the things that FRISH pointed out

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CommanderT

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Joined: 10/25/08 8:12:43 PM
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omfg

Stickying and getting this bad boy some attention

http://i47.tinypic.com/2rftqfc.jpg

I think i'm about to have a RAWRgasm
videogmer314

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After playing around with this for a bit, I noticed something: For some reason, it gives me a harmless error message whenever I try to change one of the textures.

Anonymous wrote:Never underestimate the power of human stupidity.

http://i49.tinypic.com/2h4dbba.jpg

http://tinyurl.com/ybhxtke
EvilConker

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This is actually pretty good, good work!
Must've been an *** to code though, maybe EA will hire you now or something.

They NEED you.

I'm baaaaaaack
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Xenon560

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So this is in world builder not in RA3 itself right?
If it is on worldbuilder is it possible to put it ingame?

EA look at this, fans are giving the community what they want more than you.

http://tinyurl.com/nl8vkx

http://tinyurl.com/nxhl28

FRISH

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Xenon560 wrote:So this is in world builder not in RA3 itself right?
If it is on worldbuilder is it possible to put it ingame?

EA look at this, fans are giving the community what they want more than you.


Its an exe that allows you to generate a map based on settings you choose so no need to open wb. Ironic that i was looking for this thread and cudnt find it , but yeah congrats on sticky.

http://i129.photobucket.com/albums/p206/xlifes/Sigs/pinkfrishthingsig2.png

http://i49.tinypic.com/2h4dbba.jpg
KOS4U2C



Joined: 1/31/09 3:32:46 AM
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Location: Canada
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Thanks for the interest and support. I'm working to add the bug fixes and suggestions. Right now the HeightKeys, HeightVals and HeightTextures only applies to land based map types because water maps are generated differently. I'm working on to combine them so you can choose textures and heights for water map as well. I probably won't do texture blending for a while, because there are other stuff I want to do first.
This program is a standalone .NET program, it doesn't need you to have WB or even RA3 installed. I'm thinking that if I become more pro I can make it into a DLL, and make a patch to inject into RA3 so that when you choose to play a map called random it will invoke the DLL to generate the map. Or EA can just port over their old RA2 and TS generator, they could use it for all their SAGE and RNA games, starting with Uprising, hopefully.
Vikestart

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Ok, but texture blending is important

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Vikestart

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Um.... Does it spawn cliff objects or is it like TW cliffs?

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videogmer314

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Right now, it doesn't even do cliff texturing. It's not that hard to fix in the worldbuilder, but it is pretty annoying.

The default settings for each height should be:

0: 70
1: 140
2: 210
3: 280
4: 350

Anonymous wrote:Never underestimate the power of human stupidity.

http://i49.tinypic.com/2h4dbba.jpg

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Vikestart

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This however can be pretty useful to skip your map progress from 0% to 80%

If you want

C&C Reality
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