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Conscript needs a buff?  XML
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inAbag

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Joined: 11/4/08 6:56:28 AM
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SnipaElite7 wrote:I'm not sure why I'm posting on these forums, as all the pro's use GameReplays' forums.



I stoped reading here and started to lol hard.

TheNuker wrote:
And, BTW, inAbag has my official permission to godmode against Slavik. His posts are just that awesome.
Nahilus wrote:Oh. Duh. Nvm. I'm stupid.
SnipaElite7



Joined: 11/17/08 10:10:23 AM
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inAbag wrote:
SnipaElite7 wrote:I'm not sure why I'm posting on these forums, as all the pro's use GameReplays' forums.



I stoped reading here and started to lol hard.


That's a nice story.
inAbag

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Joined: 11/4/08 6:56:28 AM
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Location: The Netherlands
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SnipaElite7 wrote:
inAbag wrote:
SnipaElite7 wrote:I'm not sure why I'm posting on these forums, as all the pro's use GameReplays' forums.



I stoped reading here and started to lol hard.


That's a nice story.


Nah just joking mate. I did read it and it's true the more skilled players don't really use these forums.

TheNuker wrote:
And, BTW, inAbag has my official permission to godmode against Slavik. His posts are just that awesome.
Nahilus wrote:Oh. Duh. Nvm. I'm stupid.
firehk0515

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Joined: 11/5/08 6:04:19 PM
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Location: United Kingdom
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Nahilus wrote:Can't say I've actually had a problem with PK spam, I just think conscripts are too pathetic.

At least sold structures should net 2 conscripts so we can use them against engies.


Agreed, i did an engi rush as allies yesterday v soviets and i managened top get to his base before he could stop me, i evaced my engi from the IFV to try and cap his super reactor, he sold it and a conscript came out, so i sent it to the war factory (on foot that is) that wasn't too far away, but wasn't next to it. The conscript was fireing at it and it still made it to the warfactory, even though it was sold, its stupid to say the least.

The conscript can't even kill an engineer ON foot running up to a building thats quite far away for an engineer, he probebely could have used a bear to stun and kill my engi, but he didn't. This shouldn't be allowed to happen whatsoever, they are probebly weaker than conscripts from RA2.

http://www.ra3boards.com/sig_gen/sig37-497.png

EA should have made CCG2 tbh No seriously CCG2, would've been a lot f***ing better than C&C4
c0mmanderKeen

Peacekeeper

Joined: 11/25/08 1:56:32 AM
Messages: 139
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they should be chrono-conscripts with railguns and jetpacks. when landing, they cause massive earthquakes resulting in tsunamis.

and they can summon megaman-bosses into the fray

This message was edited 1 time. Last update was at 11/27/08 12:20:47 PM

destruk2008



Joined: 11/7/08 12:59:44 AM
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LASERPEWPEW wrote:About the 2 conscript not being to kill an engineer is a f**ing joke I had to sell half my base just to stop 1 engineer ifv rush cause I had no units at that point, he just kept turtling his engineer as soon as I sell cuz my lolnubscripts are holding BB guns and he finally got to my refinery which was one of the 2 buildings left, that and my conyard.

I was skirmishing the other day and like 5 conscripts got taken down by 2 imperial warriors, 1 veteran and 1 not. And no no lightsabers just pure shooting.

So thats something to think about.


Perhaps you learned then? If there is a single engineer wanting to capture your buildings, provided it's not the mcv, let him capture it. That makes a lot more sense than deciding to sell off everything. Then you can either try to capture it back, or kill him next time before he's in your base. Be happy it was an engineer and not Tanya.
Nahilus

Kane's Disciple

Joined: 11/4/08 10:48:41 PM
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Nub. Why the f*ck would you let him capture it? It just gives him extra money and an opportunity to build a barracks in your base and capture even MORE buildings.

http://i36.tinypic.com/242stvc.png

Mammoth Tank Creed wrote:Yea verily, though I charge through the valley of the shadow of death, I shall fear no evil, for I am driving a house-sized mass of "f*ck you."
destruk2008



Joined: 11/7/08 12:59:44 AM
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Well, letting him capture a single building is a lot better than selling your whole base, huh? Man you really are a loser.
Fitz

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Joined: 11/6/08 10:22:08 PM
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c0mmanderKeen wrote:they should be chrono-conscripts with railguns and jetpacks. when landing, they cause massive earthquakes resulting in tsunamis.

and they can summon megaman-bosses into the fray


Your forgot to mention the antiair instafreeze cannon they should have....
dky.tehkingd.u

Commando

Joined: 11/3/08 11:06:17 PM
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Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
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Fitz wrote:
c0mmanderKeen wrote:they should be chrono-conscripts with railguns and jetpacks. when landing, they cause massive earthquakes resulting in tsunamis.

and they can summon megaman-bosses into the fray


Your forgot to mention the antiair instafreeze cannon they should have....


Plus a secondary ability which allows them to self-destruct with an explosive force that wipes everything off the map. (Only one use per game: This effectively forces an "everybody loses" condition.)

http://tinyurl.com/lbqee9

Operation: Lone Guardian Remake Map -- Release 6
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