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Developer Q&A #19  XML
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EA_2POC
C&C Lieutenant Community Manager

Joined: 10/26/08 7:08:17 PM
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C&C4 Developer Q&A #19 2/19

Commanders…intelligence database updated…

Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!

Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page


Developer Q&A
Will C&C4 have any handicap settings such as those seen in C&C3?

Currently, there are no handicap settings. Given that the design of CNC4 is more flexible than in previous titles, allowing less experienced Players to get involved in the multiplayer experience without going head to head with top tier micro masters, so we felt that handicap was less necessary for CNC4 and instead dedicated our time to getting the overall game balance as tight as we could.


How will lower level players compete with players that have all units unlocked?

CNC4 balance uses a different model to our previous games – here, the higher tier units, structures and powers are designed to provide a greater variety of tactical options to the Player, rather than functioning as game enders. As such, a full CP cap of Tier 1 units is more than capable of holding their own against a full CP cap of Tier 3 units, but the higher level Player will have more choices in terms of how they choose to execute their plans.


Will friends be able to jump from game to game with each other?

Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.


How easy is it to identify what units to make to counter the enemy?

We’ve gone to great lengths to clarify the combat chain in CNC4. We have detailed tooltips for each units, clearly marking out the functionality of each unit.

In addition, if you have a unit selected, the enemy unit your chosen combatant is an ideal counter to will be marked with “crosshair” icons. Furthermore, if you select an enemy unit, the central UI area displays which of the units within your class are the correct counter to it. It’s a pretty robust system, working hand in hand with our increased focus on affordance (visual design indicating functionality) to create a clearer picture of how the battlefield works.


What is the hardest AI in C&C4 like?

Hard The AI builds off of the already powerful system we developed for CNC3 and then evolved with RA3, resulting in a challenging, interesting opponent at all difficulty levels.


Previous Developer Q&A's
Developer Q&A #18:
http://forums.commandandconquer.com/jforum/posts/list/33872.page
Developer Q&A #17:
http://forums.commandandconquer.com/jforum/posts/list/32595.page
Developer Q&A #16:
http://forums.commandandconquer.com/jforum/posts/list/32484.page
Developer Q&A #15
http://forums.commandandconquer.com/jforum/posts/list/31764.page
Developer Q&A #14
http://forums.commandandconquer.com/jforum/posts/list/31204.page
Developer Q&A #13
http://forums.commandandconquer.com/jforum/posts/list/30835.page
Developer Q&A #12:
http://forums.commandandconquer.com/jforum/posts/list/28755.page
Developer Q&A #11:
http://forums.commandandconquer.com/jforum/posts/list/27996.page
Developer Q&A #10:
http://forums.commandandconquer.com/jforum/posts/list/27224.page
Developer Q&A #9:
http://forums.commandandconquer.com/jforum/posts/list/26247.page
Developer Q&A #8:
http://forums.commandandconquer.com/jforum/posts/list/24865.page
Developer Q&A #7:
http://forums.commandandconquer.com/jforum/posts/list/24583.page
Developer Q&A #6:
http://forums.commandandconquer.com/jforum/posts/list/24188.page
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page

This message was edited 4 times. Last update was at 3/5/10 8:38:55 PM


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Commander32
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Good, im sure that the AI will be worth the fight this time round.

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2235-9448-6441, this isnt a code for a PC game BTW
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Baronen92
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hope it will be harder then the AI in the NOD mission video that AI sucked!

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91_havoc
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the AI better not cheat is all i have to say

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alukard


Joined: 11/21/09 11:20:50 PM
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The dev could just be playing at easy.
Trivmvirate


Joined: 2/12/10 3:34:47 PM
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well yeah if you're playing at easy it is also easier to showcase some stuff without having to stress all around.
CnC_Lover
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EA_2POC wrote:C&C4 Developer Q&A #19 2/19

Will friends be able to jump from game to game with each other?

Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.


So were talking PvE and PvP now? this is a frigging RTS not a MMORPG! i think im gonna cry over what C&C have become.


What is the hardest AI in C&C4 like?

Hard The AI builds off of the already powerful system we developed for CNC3 and then evolved with RA3, resulting in a challenging, interesting opponent at all difficulty levels.



Oh you mean the ones that get x2 times the money they collect at hardest difficulty? What will they have here? build twice as fast? more CP? pls enlighten us because the AI from your previous games is nothing to be proud of.

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arthas1250
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Baronen92 wrote:hope it will be harder then the AI in the NOD mission video that AI sucked!


sucked? did you notice those stealth tanks at the end doing perfect hit and run tactis? they unload all they missile payload and then reverse move unit they stealth again and attack-repeat, this is hard to do as a human player but the AI don't have any problem at handle it, i hope it gets better so comp stomp will be a joy to play

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http://img28.imageshack.us/img28/3563/sinttulo1qj.jpg


http://forums.commandandconquer.com/jforum/posts/list/0/41163.page#663878, COD 7 in our own forum
Uluru
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meh

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Reaper28
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Yeah, and to think one engineer or spanner will detect stealth and make that maneuver rather useless. Anyway, I'm with this

"Hard The AI builds off of the already powerful system we developed for CNC3 and then evolved with RA3, resulting in a challenging, interesting opponent at all difficulty levels."

The AI you used in CNC3 and RA3 was fully scripted AI, and since C&C4 doesn't use scripted AI, how can you build off that?

814ckH4nd751
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The powerful C&C3 AI that uses Slingshots to counter Pred Tanks... Yeah...


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deadhall2
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So were talking PvE and PvP now? this is a frigging RTS not a MMORPG! i think im gonna cry over what C&C have become.


so what do u whant to call it?
cvc, cvai or? wy not use the most common (at this day not yesterday or tomorow) terms for this type of stuff

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Eradicrator
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Will we be able to host a ranked game anymore? Im wondering.
Forsaken
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Eradicrator wrote:Will we be able to host a ranked game anymore? Im wondering.


if u go to the service record in the beta u can see it says ranked game in one section
Nichael
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deadhall2 wrote:
So were talking PvE and PvP now? this is a frigging RTS not a MMORPG! i think im gonna cry over what C&C have become.


so what do u whant to call it?
cvc, cvai or? wy not use the most common (at this day not yesterday or tomorow) terms for this type of stuff

Yup. Nothing wrong when using the term PVE to describe something that's been in every C&C ever.

Also known as Gobias on the rest of the forums.
 
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