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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 7:03:43 AM
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EvilConker
Fanatic
Joined: 11/22/08 12:30:31 AM
Messages: 3424
Location: An Evil Tree
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I've learned that the minimap is everything in attracting people to play and like your map, it gives them a reliable radar, and is a good preview picture, but let's cut to the chase.
How do you make a minimap for your map?
Because whenever I play the map I get a black box for a radar, and a question mark for the preview picture.
So, how do you make the minimap?
This message was edited 2 times. Last update was at 12/14/08 4:44:03 PM
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I'm baaaaaaack
You cannot escape the conker. |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 10:52:26 AM
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CommanderT
Kane's Disciple
Joined: 10/25/08 8:12:43 PM
Messages: 14596
Location: behind you
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in worldbuilder set the camera to top down view and zoom out so you get the whole map
take a screenshot
open it in something that can save as .tga image type (gimp is free)
resize it, Make it 256x256 or 512x512
save as .tga and call it the same as your map name adding _art at the end. so its 'yourmap'_art
Place in your map folder
Red Alert 3 the official maps they look different. With some simple tools you can you use on GIMP, Photoshop etc. you can make it look official
This message was edited 1 time. Last update was at 12/6/08 10:54:10 AM
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I think i'm about to have a RAWRgasm
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 11:44:40 AM
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inAbag
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Joined: 11/4/08 6:56:28 AM
Messages: 2890
Location: The Netherlands
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Tnx man. Gonna go dl GIMP now then.
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TheNuker wrote:
And, BTW, inAbag has my official permission to godmode against Slavik. His posts are just that awesome.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 3:50:30 PM
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Vikestart
Fanatic
Joined: 11/4/08 6:59:28 AM
Messages: 4670
Location: Norway
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CommanderT wrote:in worldbuilder set the camera to top down view and zoom out so you get the whole map
take a screenshot
open it in something that can save as .tga image type (gimp is free)
resize it, Make it 256x256 or 512x512
save as .tga and call it the same as your map name adding _art at the end. so its 'yourmap'_art
Place in your map folder
Red Alert 3 the official maps they look different. With some simple tools you can you use on GIMP, Photoshop etc. you can make it look official
Does this affect the in-game radar map when you're playing?
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C&C Reality |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 4:06:53 PM
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Elearen
Moderator
Joined: 11/4/08 3:00:27 AM
Messages: 4233
Location: Perth, West Oz
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Yes.
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I brandish my keyboard like a diamond edged sword of justice, piercing it through the skulls of forum trolls and the misinformed masses.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 4:30:09 PM
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Vikestart
Fanatic
Joined: 11/4/08 6:59:28 AM
Messages: 4670
Location: Norway
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Elearen wrote:Yes.
Is it possible to temporary hide all the objects + organism (trees) on the map when I want to take a screenshot of the map?
Or else I have to use a program removing the objects bit for bit...
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C&C Reality |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 4:46:47 PM
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Bibber
Veteran Infantry
Joined: 11/4/08 12:29:28 PM
Messages: 645
Location: Germany
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It's possible with the WB. Have a look at the "View" menu.
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Current projects:
Red Alert 3: Upheaval - Uprising units for Red Alert 3
Granatball Reploded - Grenades ready! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 4:59:39 PM
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Vikestart
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Messages: 4670
Location: Norway
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Bibber wrote:It's possible with the WB. Have a look at the "View" menu.
oh lol.. I forgot that
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C&C Reality |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/6/08 6:38:11 PM
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alienufo
Joined: 11/20/08 10:46:41 AM
Messages: 50
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if the map isnt square, should you still resize it to 512x512 or just proportinal with a max of 512?
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/7/08 1:33:54 AM
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Bibber
Veteran Infantry
Joined: 11/4/08 12:29:28 PM
Messages: 645
Location: Germany
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It has to be streched to a square e.g. 128x128, 256x256 or 512x512. Maybe you also have to mirror it vertically and/or horizontally.
This message was edited 1 time. Last update was at 12/7/08 1:35:41 AM
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Current projects:
Red Alert 3: Upheaval - Uprising units for Red Alert 3
Granatball Reploded - Grenades ready! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/7/08 3:21:26 AM
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Vikestart
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Joined: 11/4/08 6:59:28 AM
Messages: 4670
Location: Norway
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Bibber wrote:It has to be streched to a square e.g. 128x128, 256x256 or 512x512. Maybe you also have to mirror it vertically and/or horizontally.
??
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C&C Reality |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/7/08 11:16:33 AM
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CommanderT
Kane's Disciple
Joined: 10/25/08 8:12:43 PM
Messages: 14596
Location: behind you
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Vikestart wrote:
Bibber wrote:It has to be streched to a square e.g. 128x128, 256x256 or 512x512. Maybe you also have to mirror it vertically and/or horizontally.
??
in tw and kw you also have to flip the top down screenshot because it appears ingame the wrong way
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I think i'm about to have a RAWRgasm
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/7/08 12:31:13 PM
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alienufo
Joined: 11/20/08 10:46:41 AM
Messages: 50
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I think you guys are wrong. I didn't stretch it to a square and it works just fine. The mini map is a 512x319 pixel tga file.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/9/08 7:42:09 PM
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DanjoDycle
Joined: 11/24/08 3:43:43 PM
Messages: 9
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As serious as C&C fans have been about mapmaking and modding,
and as serious as EA has gotten about making the games so easy to mod and map for,
I'm surprised they haven't realized the money to be had in actually coming out with official C&C mapping and modding guides for each game.
Kind of like the official strategy guides.
Instead, we've been left to figure this all out on our own, and basically build our own modding and mapping communities from the ground up (many of you guys, and some gals, have taken the games to heights even EA didn't achieve (EagleRed, ProGen, Shockwave, etc).
Seriously, EA should consider this approach: download Worldbuilders for free, or sell it to us on a disc with a guide book for us noobs who like to dabble but don't go all out in creating full mods.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/9/08 10:45:57 PM
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SFSSnake
Peacekeeper
Joined: 11/22/08 12:03:00 AM
Messages: 151
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DanjoDycle wrote:As serious as C&C fans have been about mapmaking and modding,
and as serious as EA has gotten about making the games so easy to mod and map for,
I'm surprised they haven't realized the money to be had in actually coming out with official C&C mapping and modding guides for each game.
Kind of like the official strategy guides.
Instead, we've been left to figure this all out on our own, and basically build our own modding and mapping communities from the ground up (many of you guys, and some gals, have taken the games to heights even EA didn't achieve (EagleRed, ProGen, Shockwave, etc).
Seriously, EA should consider this approach: download Worldbuilders for free, or sell it to us on a disc with a guide book for us noobs who like to dabble but don't go all out in creating full mods.
You do realise that it comes with a 100 page RTF file explaining each, and every single tool, tips, tricks, etc?
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/10/08 1:36:37 AM
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Aeoneth
Veteran Infantry
Joined: 11/3/08 11:12:47 PM
Messages: 798
Location: The time space continuum.
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nvm I found it
This message was edited 3 times. Last update was at 12/12/08 4:25:21 AM
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Current Health : IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII III |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/13/08 3:38:34 AM
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dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 8288
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
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SFSSnake wrote:You do realise that it comes with a 100 page RTF file explaining each, and every single tool, tips, tricks, etc?
It's pretty much the same RTF file from the good ol' Generals Worldbuilder. They just modified a few words.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 12/13/08 7:19:39 AM
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TheWorms
Fanatic
Joined: 11/4/08 6:51:41 AM
Messages: 1703
Location: Lat: 14° 36' 15 N, Long: 120° 58' 56 E
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maybe there should be a tutorial on how to make the official-like minimap
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I think the world is awesome. Because it can take your breath away, or scare the heck out of you. |
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