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Developer Q&A #18  XML
Forum Index » Command & Conquer 4 Tiberian Twilight
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EA_Apoc
C&C Community Manager

Joined: 10/25/08 7:49:55 PM
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C&C4 Developer Q&A #18 2/12

Commanders…intelligence database updated…

Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!

Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page

Developer Q&A
How long does it take for each Super Weapon to charge?

Each superweapon takes a total of 4 minutes to charge to maximum power. However, after only 40 seconds, you can fire off a weaker version of the superweapon. The GDI Ion Cannon has a total of 6 charge levels, with it taking 40 seconds for each level. So, the longer you wait to fire your superweapon, the stronger it gets, until it reaches maximum strength after 4 minutes.

Is there a limit to how many Commandos can be on the field at once per player?

Each player has a limit of a single commando, just as in previous games.

Can a defense player select multiple structures at once to target a single enemy unit?

Yes, C&C 4 now allows you to band box select multiple defensive turrets to give orders to all of them at once. You can also select multiple structures through shift click, and any of the other multi-selection mechanisms in C&C 4. However, defensive turrets are not included on the various unit selection hotkeys, so you won’t have to worry about accidentally selecting your structures.

Will the Defense Class be able to power down their own structures?

The defense class does not have a way to individually power down their structures. However, if the defense crawler is destroyed, or dismantled, their structures will lose power until they deploy again. Also, if a player changes classes, their remaining defensive structures will stay on the field, but they will be unpowered unless the player switches back to the defense class.

Around how many maps will be playable in Skirmish?

There are a total of a dozen multiplayer and skirmish maps, set in all of the various regions in C&C 4: Polynesia, PanAmerica, Arctic, and Junktown.


Previous Developer Q&A's
Developer Q&A #17:
http://forums.commandandconquer.com/jforum/posts/list/32595.page
Developer Q&A #16:
http://forums.commandandconquer.com/jforum/posts/list/32484.page
Developer Q&A #15
http://forums.commandandconquer.com/jforum/posts/list/31764.page
Developer Q&A #14
http://forums.commandandconquer.com/jforum/posts/list/31204.page
Developer Q&A #13
http://forums.commandandconquer.com/jforum/posts/list/30835.page
Developer Q&A #12:
http://forums.commandandconquer.com/jforum/posts/list/28755.page
Developer Q&A #11:
http://forums.commandandconquer.com/jforum/posts/list/27996.page
Developer Q&A #10:
http://forums.commandandconquer.com/jforum/posts/list/27224.page
Developer Q&A #9:
http://forums.commandandconquer.com/jforum/posts/list/26247.page
Developer Q&A #8:
http://forums.commandandconquer.com/jforum/posts/list/24865.page
Developer Q&A #7:
http://forums.commandandconquer.com/jforum/posts/list/24583.page
Developer Q&A #6:
http://forums.commandandconquer.com/jforum/posts/list/24188.page
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page

This message was edited 3 times. Last update was at 2/19/10 9:58:31 PM


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91_havoc
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it's Q&A 18 APOC, not Q&A 17

This message was edited 1 time. Last update was at 2/13/10 2:07:47 AM


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Prowler


Joined: 11/21/09 9:19:49 AM
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Apoc, ur wrong. #17 was already posted.

be sure revise to #18.

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Noodlesocks
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only 12 maps? =/

and still no word on a collector's edition? Still haven't even got a yes or a no from anyone.

This message was edited 1 time. Last update was at 2/13/10 2:11:15 AM


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91_havoc
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gonna have to say this again APOC

Thanks for understanding and apologies for my epic fail.

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Commander32
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true for the maps, but we can always make more.

and yes, WHERES TEH COLLECTORS EDITION!?!?!?!?

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Gobias
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Twelve maps is really not enough.

On the subject of a collector's edition, basically, if we haven't heard about one by now, I doubt there will be one.

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Noodlesocks
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Commander32 wrote:
true for the maps, but we can always make more.

and yes, WHERES TEH COLLECTORS EDITION!?!?!?!?


Have they even confirmed a worldbuilder for C&C4? Last I heard they were unsure they would have one.

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Proving Grounds !NEW! Custom Map!
MrrBond
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Joined: 3/30/09 1:17:26 AM
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12 maps?!?!?

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People who over-use the word "FAIL" are n00bs
Commander32
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they better have the WB released with the game then...

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http://i884.photobucket.com/albums/ac48/Never-less/C321.jpg

2235-9448-6441, this isnt a code for a PC game BTW
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Gobias
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Noodlesocks wrote:
Commander32 wrote:
true for the maps, but we can always make more.

and yes, WHERES TEH COLLECTORS EDITION!?!?!?!?


Have they even confirmed a worldbuilder for C&C4? Last I heard they were unsure they would have one.

I'd say a worldbuilder has about an equal chance of coming out as a balance patch after release does.

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HOPE1134
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EA_Apoc wrote:[u]
Around how many maps will be playable in Skirmish?

There are a total of a dozen multiplayer and skirmish maps, set in all of the various regions in C&C 4: Polynesia, PanAmerica, Arctic, and Junktown.




i'm disapointed

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Commander32
Kane's Disciple

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u better have a WB at release then....

http://img42.imageshack.us/img42/3742/commandconquer4motionco.gif


http://i884.photobucket.com/albums/ac48/Never-less/C321.jpg

2235-9448-6441, this isnt a code for a PC game BTW
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bluestar
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lolwut, #18 apoc, not 17.

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Samethard
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Only 12 maps for a multiplayer focused game?!? When I pre-ordered the game I expected more, but with the info form these weekly Q&As I am starting to feel that I am Lando and EA is Darth Vader in this RC parody:

http://i608.photobucket.com/albums/tt161/Samethard/00Snug2.png
 
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