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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 11:53:30 PM
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TiberianFiend
Veteran Infantry
Joined: 11/20/08 3:50:33 PM
Messages: 545
Location: Eating Raw Tiberium, in a field.
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Hey guys,
If you don't already know i'm a mapper for red alert 3, I just wanted to make this thread to see what you would like to see in one of my next maps.
I've found that most of my maps for red alert 3 are based around Japan and japanese related design, so i want to see if i'm able to create something that is non-japanese to a simular quality to my previous maps, so i'm asking - what would you like to see me make?
Here is a list of my previous maps if you haven't seen them:
Tiberian Fiend's Red Alert Map Section
3 Player Maps
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This map has been spotlighted previously by EA (linked)
Updated to V1.5
Map Name - Cannon Fodder
Number Of Players: 3
Screenshots: Here
Map Download link: Here
Author: Tiberian Fiend
Additional Notes:
Theres also a version without buildable artillary found Here
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4 Player Maps
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Updated to V1.5
Map Name - Battlebase Koi
Number Of Players: 4
Screenshots: Here
Map Download link: Here
Author: Tiberian Fiend
Additional info
Great AI, Brutal proves a fun an intresting battle, and more than lives up to its name.
map structure is great for diverse tactics.
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Map Name - Rampant Wilderness
Number Of Players: 4
Screenshots: Here
Map Download Link: Here
Author: Tiberian Fiend
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6 Player Maps
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Map Name - Neon Glory
Number Of Players: 6
Screenshots: Here
Map Download link: Here
Author: Tiberian Fiend
Additional Notes:
A normal skirkmish map, its limited water area means that you cannot build a navel force in the area - however, the urban landscape provides a large advantage to players who use infantry.
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Special Scripted Maps
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Map Name - Project Omega ~ AOD
Number Of Players: 6
Screenshots: Here
Map Download link: Here
Author: Tiberian Fiend
Creds: for testing Hihiki2 and TerroR
Additional info
Human players - 5 -Same Team
AI/Comp player - 1 - No / different team Compared to Humans
AI/Comp is located/Should be place at top of mini map
AOD Based on Yuriko Omega
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This map has been spotlighted previously by EA (linked)
Map Name - Assassin's Shadow
Number Of Players: 4
Screenshots: Here
Map Download link: Here
Author: Tiberian Fiend
Additional notes:
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Updated to V1.3
Map Name - A Place in the Heavens
Number Of Players: 4
Screenshots: Here
Map Download link: Here
Author: Tiberian Fiend
Additional Notes:
Best played againest human commanders in a FFA/No teams condition
Latests uptodate patch linked
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Other
Most or if not all of my maps are hosted by PPM - Project Perfect Mod
on their forums.
You should swing through to their site and see if you like any of the maps/mods there.
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All images are hosted by image shack and made by me, I feel that there should be at least a link to their site here.
Click here to be directed to Imageshack
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Click Here to see my maps.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/8/10 4:21:29 AM
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HecticTanker
Peacekeeper
Joined: 3/19/09 8:23:29 PM
Messages: 110
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How about an Infantry Defense Style Map?
Not like one where you just Spam infantry but One where you gotta have skills and Micro kill Enemies?
Just a thought...
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RA3 Undecided |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/8/10 7:52:17 AM
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TiberianFiend
Veteran Infantry
Joined: 11/20/08 3:50:33 PM
Messages: 545
Location: Eating Raw Tiberium, in a field.
Offline
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That could take me alittle too long, after all i'm very busy with school atm moment as well.
wave systems can go wrong in so many ways, a prime example is the project omega map -which i had to stop the scripting so far in.
But I will keep this in mind, was there any style you were thinking about?
however I could design it to have an enemy skirkmish, where you and your allies can only build infantry and cannot attack the enemy;
how many players were you thinking of?
Also i'm still open to more ideas .
This message was edited 1 time. Last update was at 2/8/10 8:05:23 AM
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Click Here to see my maps.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/8/10 8:42:31 PM
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PurpleScrin
Fanatic
Joined: 11/3/08 10:39:19 PM
Messages: 1649
Location: 38.5 miles from EALA
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I would like to see some new mission maps from you. But can you able to make one for us?
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/8/10 9:58:28 PM
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TiberianFiend
Veteran Infantry
Joined: 11/20/08 3:50:33 PM
Messages: 545
Location: Eating Raw Tiberium, in a field.
Offline
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Ah I believe I have a mission map laying around, however it maybe tied to a mod, i'm not sure yet.
But yea, i've got a map in progress based on the idea of the AOD involving future tech holding up againest a Skirmish bot,
I know this sounds lame - but i've made the position alittle more intresting(you can edit the difficulty of the bot to reflect the level you want to play at - also your general and faction you are fighting will also matter too).
Future tech's base located in the mountains holds wonders of many technologies, using thermal power - they hope to build a prototype Chronosphere to test on field. Without the permission of the allies, the new technology was placed under development after the conquest of major training facilities from each global faction.
A unknown general challenges the future tech coperation, in the belief that the use of such a destructive weapon is ethicaly wrong and should be considered a major global threat. This challenge calls forth 4 future tech commanders to hold stratigic points on the battlefield.
Armed with few men, each outpost can only employ up to around 12 men and/or structures at any one time on the battlefield; this leaves the commanders to use their units wisely - as they are againest a full global faction's tech tree, wether it be tanks, air or Infantry.
Should the Chronosphere weapon reach it's full powered trial, future tech believe they can prevent the mis-hap in the first place and prevent general from ever arriving.
But the Chronosphere need ALOT of power to become successfully activated which means if ether of the science labs powering the prototype fail at any point, it may risk the whole integrity of the device and cause a massive surge in chrono activity in the area.
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Click Here to see my maps.
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