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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 1:13:35 AM
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huhnu
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Joined: 8/20/09 12:17:16 AM
Messages: 178
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How would you extract .asset files from Red Alert 3, I can't find anything that says how. I know how to extract sound, but I can't find anything about .assets.
I'm probably not looking in the right places but can anyone who has successfully used assets(like bibber) help please? :/
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 7:02:37 AM
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Bibber
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Joined: 11/4/08 12:29:28 PM
Messages: 496
Location: Germany
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You can use jonwil's tools. AudioDump if you want to extract audio assets that can't be converted to wav with BinView and ArtDump if you want to extract (nealry) all art assets of a specific game object.
Also you can use my C&C Asset Extractor if you just want to extract certain assets. It supports all kinds of assets (not only audio and art) and you can exactly choose what you want to extract. But be careful. You should only reuse art and audio in your mod.
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RA3 Mod SDK Extra Files
C&C3 Mod SDK Extra Files
www.bibber.bplaced.net |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 4:36:17 PM
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huhnu
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Thank you very much bibber, I was trying to get the Vertigo from TW working, but the CC3 Art from the pack wouldn't work for some reason(yes i had the letters together) and I also wanted to try and attempt getting the Reaper in RA3
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 4:56:24 PM
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Bibber
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Joined: 11/4/08 12:29:28 PM
Messages: 496
Location: Germany
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Models from C&C3 may use shaders that are not compatible with RA3.
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RA3 Mod SDK Extra Files
C&C3 Mod SDK Extra Files
www.bibber.bplaced.net |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 5:13:36 PM
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open_sketch
Joined: 11/18/09 4:14:55 AM
Messages: 32
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This is going to sound like a very stupid question, but is there any tutorials out there for using those tools? I can't figure out how to make them work for the life of me.
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Red Alert 3 Paradox Team Leader |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 5:15:40 PM
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Trak888
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Joined: 1/6/09 5:20:28 PM
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open_sketch wrote:This is going to sound like a very stupid question, but is there any tutorials out there for using those tools? I can't figure out how to make them work for the life of me.
good question, so in theory we could use this to extract and use collector dimensions and other such stuff correct?
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maurder wrote:NEVER MIND,I WAS CHECKIGN MY CALANDER AND ITS A 2010 CALANDER I BOUGHT AHEAD OF TIME,SORRY FOR CONFUSION
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 6:52:07 PM
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Bibber
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Joined: 11/4/08 12:29:28 PM
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open_sketch wrote:This is going to sound like a very stupid question, but is there any tutorials out there for using those tools? I can't figure out how to make them work for the life of me.
What exactly do you want to know? All three programs extract the stuff as asset files that can be used with jonwil's AssetMerge to put them into a mod.
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RA3 Mod SDK Extra Files
C&C3 Mod SDK Extra Files
www.bibber.bplaced.net |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 7:02:57 PM
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PurpleScrin
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Joined: 11/3/08 10:39:19 PM
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Thanks to you Bibber, I shall note about this Asset Extractor in the RA3 and C&C3 Mod SDK FAQs soon.
So even this is possible, we have a chance to extract all Kane's Wrath new units (art and audio assets) there, right? If that's a yes, maybe you can tell Lauren and the rest of the KW Mod SDK team about this.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 7:10:50 PM
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PurpleScrin
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Bibber wrote:
What exactly do you want to know? All three programs extract the stuff as asset files that can be used with jonwil's AssetMerge to put them into a mod.
The problem is the name unit asset file(s) you wanted to extract. The art and sound asset files have different names for each unit.
So for example, if I am to extract a Cyro Legionnaire from RA3 and used your Asset Extractor, which manifest file do I use and which files should I extract?
Also, does this mean you can extract new and customized unit art assets and sounds from C&C3/RA3 add-on mods as well?
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 7:52:01 PM
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Bibber
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Joined: 11/4/08 12:29:28 PM
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Audio is in audio.manifest and art stuff in static.manifest.
Usually jonwil's tools are enough to get the stuff, but there are some things it doesn't extract.
For example, if you want to extract the art of the Archer Maiden's barrage weapon projectile (which uses the W3DMesh EXJapanArrowShard as a model) then jonwil's ArtDump will not extract it. For this purpose you can use my tool as it can extract every single asset you want.
And ... what do you mean by customized art assets?
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RA3 Mod SDK Extra Files
C&C3 Mod SDK Extra Files
www.bibber.bplaced.net |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 8:56:36 PM
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huhnu
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Joined: 8/20/09 12:17:16 AM
Messages: 178
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I think he means mod made models/textures and such
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/7/10 9:09:15 PM
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Bibber
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Joined: 11/4/08 12:29:28 PM
Messages: 496
Location: Germany
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Yeah you can extract assets from mods as well.
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RA3 Mod SDK Extra Files
C&C3 Mod SDK Extra Files
www.bibber.bplaced.net |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 2/11/10 1:11:28 AM
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Jason_Zombolt
Joined: 11/7/08 7:25:25 PM
Messages: 87
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huhnu wrote:Thank you very much bibber, I was trying to get the Vertigo from TW working, but the CC3 Art from the pack wouldn't work for some reason(yes i had the letters together) and I also wanted to try and attempt getting the Reaper in RA3
If you want a working Vert, I could send you mine.
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I am Jason, Jason Zombolt!
The Sword That Cleaves Intolerance!
There is Nothing I cant Unite! |
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