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Developer Q&A 15  XML
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EA_2POC
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Joined: 10/26/08 7:08:17 PM
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C&C4 Developer Q&A #15 1/29

Commanders…intelligence database updated…

Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!

Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page

Developer Q&A
If you do not have a friend to play with for the co-op campaign, can you play it alone or with an AI ally?

There are no co-commanders in CNC4 – if you don’t have a co-op buddy, you play alone and the mission is rebalanced as appropriate.


How can Nod counter the mighty Mastodon?

The Mastodon is a very powerful unit and can be difficult to counter at first. Any support unit will be able to tear apart unprotected Mastodons, especially Basilisks whose chain lightning can hit multiple Mastodons at a time. As an Offense player, Widows excel at taking out Mastodons and even smaller units like Scorpion Tanks and Stealth Tanks have the firepower to knock out Mastodons. As Defense, it is very difficult to counter Mastodons since the Mastodon is primarily an anti-Defense unit, but High Confessors with their chain lightning are your best bet. The reason why most players are decimated by Mastodons is because of the Mastodon’s area of effect weapon. Most players simply right click to attack the group of Mastodons and as the units move forward and try to get in range, they are all being obliterated by the Mastodon’s volley because they are all closely clumped. The trick is to surround the Mastodons (by burrowing, stealth, or simply attacking from different areas), and then make sure as few of your units are hit by each Mastodon’s volley. Once you’ve knocked out 1 or 2, send in Engineers to capture them and use the Mastodons against your opponent.


What brings Tiberium Crystals to the battlefield?

That is an Idris Corporation lifter, used by the Tiberium Control Network to return (relatively) stable processed Tiberium to the battlefield or construction area where it may be of use.


What kind of mission objectives will there be in the single player campaign?

(excuse our earlier humor, here is your real answer) The Player (or Players, in co-op) will encounter a wide variety of objectives throughout the Command & Conquer 4 campaign; from rescuing endangered VIP’s and escorting civilian convoys to defending downed spacecraft and investigating ‘Scrin-esque’ signals emanating from the Tiberium Control Network itself.


Will C&C4 be out on Steam and other download services?

Yes, C&C 4 will be available on digital download services, such as the EA Store and Steam.



Discuss the Q&A here, and check back next Friday for more!

Previous Developer Q&A's
Developer Q&A #14
http://forums.commandandconquer.com/jforum/posts/list/31204.page
Developer Q&A #13
http://forums.commandandconquer.com/jforum/posts/list/30835.page
Developer Q&A #12:
http://forums.commandandconquer.com/jforum/posts/list/28755.page
Developer Q&A #11:
http://forums.commandandconquer.com/jforum/posts/list/27996.page
Developer Q&A #10:
http://forums.commandandconquer.com/jforum/posts/list/27224.page
Developer Q&A #9:
http://forums.commandandconquer.com/jforum/posts/list/26247.page
Developer Q&A #8:
http://forums.commandandconquer.com/jforum/posts/list/24865.page
Developer Q&A #7:
http://forums.commandandconquer.com/jforum/posts/list/24583.page
Developer Q&A #6:
http://forums.commandandconquer.com/jforum/posts/list/24188.page
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page

-2POC

This message was edited 3 times. Last update was at 2/4/10 1:59:50 PM


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havoc_91
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What kind of mission objectives will there be in the single player campaign?

All of our objectives are lab based. In CNC4, you can capture a lab, destroy a lab, defend a lab and even escort a lab!



meh, just like multiplayer

This message was edited 4 times. Last update was at 1/29/10 6:01:14 PM


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EA_Apoc wrote:
Thanks for understanding and apologies for my epic fail.
-APOC
RoboCatholic
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sweet co-op is back!

havoc_91 wrote: yes i am a sarah palin supporter

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Pimmeh667
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havoc_91 wrote:
What kind of mission objectives will there be in the single player campaign?

All of our objectives are lab based. In CNC4, you can capture a lab, destroy a lab, defend a lab and even escort a lab!



meh, just like multiplayer


Just what i thought.

Capture the node, destroy the node, defend the node D:

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Noodlesocks
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Was that a joke? I couldn't tell.

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PizzaAtomica
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EA_2POC wrote:
What kind of mission objectives will there be in the single player campaign?

All of our objectives are lab based. In CNC4, you can capture a lab, destroy a lab, defend a lab and even escort a lab! =)

-2POC


Uhm why not capture a lab, destroy an Ion Cannon uplink, defend a Temple of Nod, escort a VIP transport?
You know, some variation, why must it all be labs?

Which brings me to my next question, the one mission we saw so far wasn't lab based at all so what's up with that?

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SLAYER00
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PizzaAtomica wrote:
EA_2POC wrote:
What kind of mission objectives will there be in the single player campaign?

All of our objectives are lab based. In CNC4, you can capture a lab, destroy a lab, defend a lab and even escort a lab! =)

-2POC


Uhm why not capture a lab, destroy an Ion Cannon uplink, defend a Temple of Nod, escort a VIP transport?
You know, some variation, why must it all be labs?

Which brings me to my next question, the one mission we saw so far wasn't lab based at all so what's up with that?
As i said to someone, EA not only ripped the gameplay off from dow 2 but the campaign too.

The dow 2 campaign starting had 3 scripted missions with variable objectives like "defend here for xx minutes", "destroy the outpost of the orks and eliminate any enemies nearby" "revive a fallen member and defend him for a while" etc.


But after that all the missions were exactly "start in the far corner of the map and get to the other through hundreads of creeps to fight a boss". The next 10-20-30-40 missions were that. and in the end another 3 scripted ones.

C&c4 will folow the same path imo.

Valdez wrote: Liking a C&C title is not a criteria to be on these forums.
wow epic fail...
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PizzaAtomica
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SLAYER00 wrote:[The dow 2 campaign starting had 3 scripted missions [...] But after that all the missions were exactly "start in the far corner of the map and get to the other through hundreads of creeps to fight a boss". The next 10-20-30-40 missions were that. and in the end another 3 scripted ones.

C&c4 will folow the same path imo.


Don't be so optimistic there's no chance in hell CnC4 will have that many missions.

Take a look at my art at http://waltervermeij.deviantart.com/gallery/
PC Zone wrote:This isn't so much throwing the baby out with the bath water as it is drowning every other baby on the street in the process.
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MrrBond
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Noodlesocks wrote:Was that a joke? I couldn't tell.


Im with this, seems almost sarcastic...

People who over-use the word "FAIL" are n00bs
TheNoddingGod
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EA_2POC wrote:What kind of mission objectives will there be in the single player campaign?

All of our objectives are lab based. In CNC4, you can capture a lab, destroy a lab, defend a lab and even escort a lab! =) There will be many different objective types in C&C4, stay tuned to future Q&A's for more!

-2POC


Hey, I'm the one supposed to be making overly absurd jokes about the game, not you!

...wait, that was serious?

What suspension?
Bobug
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lmao at the mastadon crap

sorry but rlly?

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R-Wolff
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Thank god there are no computer co-commanders in the game. They were useless in RA3. But at least we are able to play with a friend.

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EA please make Generals 2 next! And make it good!
Bobug
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but neither me or my friends will buy the game to begin with, so thats a wasted feature isnt it?

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0_Ares_0
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EA,
really you don't have to do this anymore.

It's not needed. Sorry.


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EA_2POC wrote:
What kind of mission objectives will there be in the single player campaign?

All of our objectives are lab based. In CNC4, you can capture a lab, destroy a lab, defend a lab and even escort a lab! =) There will be many different objective types in C&C4, stay tuned to future Q&A's for more!


**beats EA's story writer to death with a small test tube. Slowly. Painfully. INNOVATIVELY**

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Can someone make me a new one, Aperture Science style? PM me.

Also, I need help with TW (it won't work)
TheNoddingGod
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What's ironic is that they claimed objectives would be less schematic than before. YA RLY.

What suspension?
Kyang
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EA_2POC wrote:C&C4 Developer Q&A #15 1/29

Commanders…intelligence database updated…



*Reads*

*Closes tab.*

Forever.

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Borreh
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Again it's r... No!

I won't use the r-word!

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Gobias
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Labs!


Between this, and Apoc's "semi-sentient AI" post, it's almost like he and 2Poc are making fun of C&C 4 too.

This message was edited 2 times. Last update was at 1/29/10 11:21:48 PM


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arthas1250
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b]How can Nod counter the mighty Mastodon?

The Mastodon is a very powerful unit and can be difficult to counter at first. Any support unit will be able to tear apart unprotected Mastodons, especially Basilisks whose chain lightning can hit multiple Mastodons at a time. As an Offense player, Widows excel at taking out Mastodons and even smaller units like Scorpion Tanks and Stealth Tanks have the firepower to knock out Mastodons. As Defense, it is very difficult to counter Mastodons since the Mastodon is primarily an anti-Defense unit, but High Confessors with their chain lightning are your best bet. The reason why most players are decimated by Mastodons is because of the Mastodon’s area of effect weapon. Most players simply right click to attack the group of Mastodons and as the units move forward and try to get in range, they are all being obliterated by the Mastodon’s volley because they are all closely clumped. The trick is to surround the Mastodons (by burrowing, stealth, or simply attacking from different areas), and then make sure as few of your units are hit by each Mastodon’s volley. Once you’ve knocked out 1 or 2, send in Engineers to capture them and use the Mastodons against your opponent.


right now in the beta,a well used heroic + TC mastodon can obliterate any of those mentioned units except the basilisk, wich is the only real counter for the mastodon, and putting unit close to them is the WORST thing u can do since it's special ability will destroy anything close to them, i renember when one of those dept charges hit a avatar and let him with half of his HP, and if you have enought spanners-engis- archangels ( this last one is good to have, since it can increase the mastodon damage) they are invincible, hope u guys work on the heal thing, the spam of these units basically make it healed unit indestructible

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http://forums.commandandconquer.com/jforum/posts/list/0/41163.page#663878, COD 7 in our own forum
 
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