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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:13:29 AM
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Mighty_BOB_cnc
Peacekeeper
Joined: 11/4/08 1:14:37 AM
Messages: 337
Location: California, USA
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Ah yeah we thought you mean 0.75 years.
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Interest in C&C4: [::::+::::+::::+::::+::::+::::+::::+::::+::::+::::+]
Confidence in EA: [::::+::::+::::+::::+::::+::::+::::+::::+::::+::::+] |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:16:45 AM
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TX1138
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Joined: 11/3/08 11:30:28 PM
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T3V3NT3N wrote:uhm dude 3/4 jears is enough belive me i am making a game
It's this mentality that has left us with 6 rushed, unsupported, bug-infested, horribly unbalanced and shallow C&C games, including their accompanying expansions. If EALA do the same with C&C4, then I seriously hope that they move on to ruining some other popular franchise, and leave what's left of C&C as the rotting carcass that it is. EDIT: Ah, well 3-4 years seems much more reasonable. Then again, that makes it even more pathetic that even after that time that they still release a game that feels rushed.
This message was edited 2 times. Last update was at 7/13/09 9:19:55 AM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:23:03 AM
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Crimsonsolaris
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TX1138 wrote:I'm somewhat sceptical about lower-level players being able to defeat higher-level players, even though they have less units at their disposal. If it doesn't get done right, then we'll be seeing a helluva lot of n00b-bashers in C&C4.
EA_JFeasel wrote:Q: Has the pathfinding been improved in C&C4?
A: A significant amount of additional code work has been undertaken to ensure that pathfinding in the presence of ten large Crawlers will not fail under extremely stressful circumstances. The pathfinding team continues to refine the pathfinder on a week-by-week basis.
Wow, the pathfinding was so bad in Ra3 that they've had to devote an entire team fix it for C&C4 
They said the same bs for ra3 "the grid system will fix pathfinding issues and ironically it made it worse.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:25:20 AM
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TX1138
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Crimsonsolaris wrote:They said the same bs for ra3 "the grid system will fix pathfinding issues and ironically it made it worse.
The horrific pathfinding in Ra3 was due to the large units and amphibious logic; the grid system had nothing to do with it.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:26:19 AM
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Crimsonsolaris
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TX1138 wrote:
Crimsonsolaris wrote:They said the same bs for ra3 "the grid system will fix pathfinding issues and ironically it made it worse.
The horrific pathfinding in Ra3 was due to the large units and amphibious logic; the grid system had nothing to do with it.
No wonder naval units getting stuck on land :S.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:34:15 AM
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Wollf
Joined: 11/4/08 8:26:31 AM
Messages: 17
Location: Greece
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EA_JFeasel wrote:
Q: Will there be any base building in C&C4?
A: The defense class can indeed lay out a full base, which includes a wide array of different assault and support structures.
So when will we learn how many non turret/bunker type structures exit? cuz if there are only 4-5 structures....
EA_JFeasel wrote:
Q: Will there be epic units, similar to Kane's Wrath? Are the Crawlers epic units?
A: While there are many powerful and earth-shattering units in C&C4, all units ascribe to the counter scheme and can be defeated quite handily by even a low-level player's arsenal
low lvl arsenal = u mean the starting built of units/ structures etc can win highher lvl builts.
i wish late tier units are useful or once again gdi pred spam!!
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:47:32 AM
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T3V3NT3N
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Joined: 2/28/09 8:53:04 AM
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Wollf wrote:
EA_JFeasel wrote:
Q: Will there be any base building in C&C4?
A: The defense class can indeed lay out a full base, which includes a wide array of different assault and support structures.
So when will we learn how many non turret/bunker type structures exit? cuz if there are only 4-5 structures....
EA_JFeasel wrote:
Q: Will there be epic units, similar to Kane's Wrath? Are the Crawlers epic units?
A: While there are many powerful and earth-shattering units in C&C4, all units ascribe to the counter scheme and can be defeated quite handily by even a low-level player's arsenal
low lvl arsenal = u mean the starting built of units/ structures etc can win highher lvl builts.
i wish late tier units are useful or once again gdi pred spam!!
um gdi pred spam has nothing todo with high tear units useless nes and again tell the avatar that he is useless ha(or epic units in kw)
gdi never was a faction that needed to tech to win its just for support you only need 1 or 2 mammuths and 3 juggs at max even if they are balanced and the rest is a mix of apcs rokets preds and orcas(talk about unit mixing eh?)
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:49:42 AM
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greenP
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Joined: 11/3/08 10:19:30 PM
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thanks Jeremy !
About this higher tech vs lower tech it is good to hear this is balanced from you. You just sound like you know what you talk about on bcpt , not like this dude responsible for balance
Thanks for note about engine but meh agein same engine? . So now i know it wont be really that much difrent in style then cnc3. Good in one hand becouse i cant afford new comp and i wont be able to for some time but its bad becouse this not realistyic style stays. Btw. If you are working on imporovments there. In ra3 infanrty was runing through objects likes rocks, fances ( this "look how cool it is crushed" stuff ) it really would hurt to see that in cnc3.
Hmm engine like ra3 , but that is a tip, there will be some sort of water fights . Or at least water will be important in some way . Right?
Cool there will be upgreads , and i cant weit to see suport class upgreading style.
I just got one question. Who is boss there?
I mean Mike Verdu dont work any longer there ( i thought he was boss like with cnc3 ,right?) and hmm Corny ? The same person responsilbe for ra3? ( i forgot the name , rly)
btw. I hope i wil kick your butt on beta . anyway you guys still didnt say anything about that .
Good thing to see someone is reading stuff on forum. I hope this is just begining of devs posting on forum.
This message was edited 2 times. Last update was at 7/13/09 9:55:44 AM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:51:30 AM
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TX1138
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greenP wrote: Hmm engine like ra3 , but that is a tip, there will be some sort of water fights . Or at least water will be important in some way . Right?
I sincerely hope not.
This message was edited 1 time. Last update was at 7/13/09 9:51:50 AM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:54:01 AM
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greenP
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Joined: 11/3/08 10:19:30 PM
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TX1138 wrote:
greenP wrote: Hmm engine like ra3 , but that is a tip, there will be some sort of water fights . Or at least water will be important in some way . Right?
I sincerely hope not.
howevercrafts not going over water would be fail. Agein. so maybe at least this will be there. I hope so.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:56:45 AM
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T3V3NT3N
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Joined: 2/28/09 8:53:04 AM
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greenP wrote:
TX1138 wrote:
greenP wrote: Hmm engine like ra3 , but that is a tip, there will be some sort of water fights . Or at least water will be important in some way . Right?
I sincerely hope not.
howevercrafts not going over water would be fail. Agein. so maybe at least this will be there. I hope so.
bring back coastline uh ah jeah that map was crap
water plus tib = fail!(becouse most water is tib radiated and unpassable and from what we know it even got worse
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 9:58:59 AM
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tootbrush
Joined: 12/28/08 1:33:07 PM
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Gobias wrote:I'm also kind of depressed that trademark structures like the Hand of Nod, and the Temple of Nod won't be included as a result of this.
Obviously the offense Crawler is going to be named Hand of Nod, the support one Temple of Nod, and defense.. well, not sure about that one.
I'm more worried about something else. It again looks like gameplay is going to affect the wrong parts of the game. Like how that e-sports mentality (everything has to be balanced or the progamers are going to riot!) made factions largely identical and Tiberium fields smaller in C&C3. This time suddenly everyone has a Crawler. Sounds like a "hey, wouldn't that be cool?" idea that was taken too far.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 10:02:11 AM
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T3V3NT3N
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Joined: 2/28/09 8:53:04 AM
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tootbrush wrote:
Gobias wrote:I'm also kind of depressed that trademark structures like the Hand of Nod, and the Temple of Nod won't be included as a result of this.
Obviously the offense Crawler is going to be named Hand of Nod, the support one Temple of Nod, and defense.. well, not sure about that one.
I'm more worried about something else. It again looks like gameplay is going to affect the wrong parts of the game. Like how that e-sports mentality (everything has to be balanced or the progamers are going to riot!) made factions largely identical and Tiberium fields smaller in C&C3. This time suddenly everyone has a Crawler. Sounds like a "hey, wouldn't that be cool?" idea that was taken too far.
um but that the pros say that crawler sucks ass and rpg sucks ass so i think they didnt wanna have taht its more like for the nubs that cant handle bases
or good players and pros that hope they will do it right so that they still have macro and base harrasment
if dreams could get true
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 10:19:34 AM
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Gianshopao
Joined: 11/6/08 9:06:47 AM
Messages: 38
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EA_JFeasel wrote:
Q: Will there be any base building in C&C4?
A: The defense class can indeed lay out a full base, which includes a wide array of different assault and support structures.
You can't say a base is a full base without production,power, refineries and MCVs.
Its confirmed. WE CAN BUILD BASES BUT WE WON'T BE ABLE TO MAKE A REAL C&C BASE ANYMORE>
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 7/13/09 11:08:05 AM
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Alex06
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Joined: 11/3/08 11:32:16 PM
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Ah, thank you, Jeremy, for clearing everything up. =)
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Kodaemon wrote:The flying flame tank MUST EXIST
My MSN is Alex05222[at]hotmail[dot]com. Feel free to add me. |
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