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Jackal16


Joined: 11/16/08 7:51:57 PM
Messages: 59
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It applies to any code that has been copied from the tutorial.
zedoburro
Veteran Infantry

Joined: 12/19/08 11:25:18 PM
Messages: 540
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all of the quotes were blue and real...
also microsoft expression says its right but it doesnt work still

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zedoburro
Veteran Infantry

Joined: 12/19/08 11:25:18 PM
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i have no idea why i can't get a mod working

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Jackal16


Joined: 11/16/08 7:51:57 PM
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What are you trying to add to the mod?
Jackal16


Joined: 11/16/08 7:51:57 PM
Messages: 59
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Added a new tutorial which shows how to change special power templates. Thanks to Overmind for this.
Wully-16


Joined: 4/13/09 11:10:49 PM
Messages: 10
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How do u start the ra3 command/control centre????
im stumped
Wully-16


Joined: 4/13/09 11:10:49 PM
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rite i got the control centre bit from sumone else but now when i start the game browser it crashes the control centre
btw im running vista if tht helps
Wully-16


Joined: 4/13/09 11:10:49 PM
Messages: 10
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btw i went back over the thread and i wud like to point out tht my game browser wont start atall so i cant install the mod atall
videogmer314
Commando

Joined: 11/6/08 9:40:32 PM
Messages: 6228
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Wully-16 wrote:rite i got the control centre bit from sumone else but now when i start the game browser it crashes the control centre
btw im running vista if tht helps


Delete your last replay.

Anonymous wrote:Never underestimate the power of human stupidity.

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greenP
Fanatic

Joined: 11/3/08 10:19:30 PM
Messages: 3892
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thanks a lot agine this time to overmind

guys how do you think about my last question ?
How to change riot shield on molotov coctail?

I need this just for practice . I have try that with copy from conscript but not much happend . Basicly just like with main weapon . Main weapon shooting style change but weapon itself dont . Also laser is not there between weapon and object.
What kind of file do i need include and how to recognize them ? Or maybe it is just in unit xml draw codes?

guys what is this
NOT_ATTRACTED_BY_MAGNETS

I am looking for a way to stop hammer leach on garisonable builidings but i guess its to hard right now for me. Well this is just my first step on the way to change healing on % armor bonus on hammer. alrdy fail eh anyway if anyone got any tip pleas post here or pm me . pls pls pls.
i was looking in specialpowertemplets in weapon on other units but i think evrything can atack neutral garisonable building .

This message was edited 1 time. Last update was at 4/14/09 11:02:59 AM


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Overmind
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Joined: 11/17/08 8:15:34 AM
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I've noticed NOT_ATTRACTED_BY_MAGNETS; it's used by the vacuum imploder warhead when detonating. You wouldn't want an Apocalypse tank tractor-beaming around a vacuum explosion, would you ?

For what you want with the Hammer beam, use ObjectFilter function with NEUTRAL to exclude attack vs. netural structures.
A problem would be that structures could change status from NEUTRAL to ENEMY once enemy infantry garrisons them.
Better to field-test this, tho'.

This message was edited 2 times. Last update was at 4/14/09 1:30:18 PM


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greenP
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Joined: 11/3/08 10:19:30 PM
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in unit.xml or weapon.xml ? or special ?

also can this work if i put "neurtal" in unit xml
<!-- beam on -->
<ToggleState
...
NeverUseWhenTargetIsAnyKindOf="infantry"

and how to make space betewen infantry and neutral just space or some _ or , or close and open " " , " " ?
i am pretty confused about that but anyway last info would help me in future i am sure.

Other question
do i need in objectfilter include ships? do they have they own CAPSED comand?
and include time bomb? hmmm i think i do need that but i thought its always better ask.

dont think i am not testing without question it is just good to know from someone expirienced .

last Update/edit, i did that:
ObjectFilter
Rule="ANY"
Include="VEHICLE SHIP HUGE_VEHICLE TIME_BOMB"
Exclude="AIRCRAFT"
StatusBitFlagsExclude="SUBMERGED AIRBORNE_TARGET UNDER_IRON_CURTAIN NEUTRAL">
</ObjectFilter>
not working
i also have try add NEUTRAL as excludething, into exclude and i try to exclude (all) STRUCTURE . When i add neutral anywhere ModBuild fail , and adding " structure " make mod build but have no effect.
due to time i need to give up so i hope for some tips later or tomorow.
btw . Thanks for any help u got free beers someday

This message was edited 5 times. Last update was at 4/14/09 4:17:21 PM


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vileelf
Peacekeeper

Joined: 3/18/09 12:41:33 AM
Messages: 125
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im pretty sure the not attracted by magnets means the unit does not get sucked up into magnetic satalite

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Red Alert 3 Undecided

Wully-16


Joined: 4/13/09 11:10:49 PM
Messages: 10
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videogmer314 wrote:
Wully-16 wrote:rite i got the control centre bit from sumone else but now when i start the game browser it crashes the control centre
btw im running vista if tht helps


Delete your last replay.


no offence but i dont see how this helps. wont it change the whole game even if it works. coz is i wanted to play normal mode after thn i wud be scr*wed
videogmer314
Commando

Joined: 11/6/08 9:40:32 PM
Messages: 6228
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Wully-16 wrote:
videogmer314 wrote:
Wully-16 wrote:rite i got the control centre bit from sumone else but now when i start the game browser it crashes the control centre
btw im running vista if tht helps


Delete your last replay.


no offence but i dont see how this helps. wont it change the whole game even if it works. coz is i wanted to play normal mode after thn i wud be scr*wed


Just try it. The issue with the game browser crashing is usually an error with a corrupted LastReplay.ra3replay file.

Anonymous wrote:Never underestimate the power of human stupidity.

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