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Developer Q&A #8 - New C&C4 Info!  XML
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EA_2POC
C&C Lieutenant Community Manager

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C&C4 Developer Q&A #8 11/06

Commanders…intelligence database updated…

Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!

Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page

Developer Q&A
Have any camera zoom changes been made in C&C4 from RA3/KW?

Yes! We looked extensively at the in-game camera and came to a few conclusions. First, we wanted to see more of the battlefield at a glance, so we pulled the camera back quite a bit. Second, we felt that the camera angle on RA3 didn’t provide enough visibility of the horizon, which is key to seeing what’s approaching your column of deadly forces, so we brought the pitch angle down a bit to allow you to see more of the physical battlefield. Last, we looked at the art style afforded by the camera, and made some slight adjustments that you’ll only see when you play the campaign, which allow us to create a more cinematic viewpoint as the story unfolds.


Will the defense structures be "insta-pop" like traditional C&C and the Allies in RA3, or will it be scaffolding style like the RA3 Soviets and Generals?

Most structures in the game are created instantly on the battlefield when production is completed, allowing a defense player to instantly reinforce any deployed ally across the map. We wanted defense class fluidity to exist, but via a method that is unique to their class. A few structures, namely the outposts for both factions, build up in the world over time, and are created by builder units in the world. These are the only structures that provide additional build radius outside of Crawlers, which can be a huge tactical advantage, and thus they are highly vulnerable during construction.


Are there any vehicle hijacking infantry units?

Nod has two different units that hijack enemies – the Hijacker and the Cyborg Commando. When the Commando is brought down to 0 health, he respawns in a legless form that can crawl quickly across the ground. If he reaches melee range with an enemy, he paralyzes the enemy in place and carves himself an entry into the vehicle. When the Cyborg Commando takes over a vehicle, it hits maximum veterancy immediately. The Hijacker is a quick, light infantry unit that can also capture enemy vehicles in melee. She has less health and speed, but is augmented with a variety of helpful abilities, including an aura that scrambles enemy weaponry and a powerful virus. When a hijacked vehicle is destroyed, the Cyborg Commando or Hijacker pops out, ready to take over another target.


How does the support class gain access to support powers?

Over time a trickle of “charge” builds up on the UI of the support player, which is what allows them to cast their powers. The charge gains more quickly when in combat or actively healing, ensuring that powers will generally be active at just the right time to turn the tide of combat.


What kind of weapons does the Crawler have?

Each crawler has a different weapon style that plays into the playstyle of the class itself. Offense crawlers, for example, are upgraded with guns, cannons, lasers, enormous fireball launchers, armor, speed, and stealth, all things that allow them to get in, do damage, and escape. Defense crawlers are upgraded with advanced repairs, stronger shields, and long-range artillery, allowing them to set up in an area and fire off a high amount of long-range damage. Support crawlers can heal while moving, fire off an array of rockets, become stealthed, and move more quickly, which makes support the fastest and most versatile crawler, but with the lowest damage potential when alone.


Discuss the Q&A here, and check back next Friday for more!

Previous Developer Q&A's
Developer Q&A #7:
http://forums.commandandconquer.com/jforum/posts/list/24583.page
Developer Q&A #6:
http://forums.commandandconquer.com/jforum/posts/list/24188.page
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page

-2POC

This message was edited 1 time. Last update was at 11/18/09 12:10:47 AM


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TIMB3RW0lF
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Interesting
Cyborg Commandos will be hijackers... Hmmmmmmmmmm..................

First

This message was edited 1 time. Last update was at 11/6/09 11:47:45 PM


To each his own!
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GoS_Ultima
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HIJACK



Hiajckers a she . Can't wait to find out what they both look like

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R-Wolff
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Glad to know that the camera will be able to go out farther. And for the hijacking part seems interesting.

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EA please make Generals 2 next! And make it good!
HOPE1134
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i am so gonna love to use the commando

BTW, wheres BCPT?

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GeneralSGJist
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I Found this troubling, and not just cuz he said Cast, like casting spells

"ow does the support class gain access to support powers?

Over time a trickle of “charge” builds up on the UI of the support player, which is what allows them to cast their powers. The charge gains more quickly when in combat or actively healing, ensuring that powers will generally be active at just the right time to turn the tide of combat."

This means we don't really have a resource fore them, time is the resources, which I find rather disturbing.

I'll go update C&C4 Fact Sheet.

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dky.tehkingd.u
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GeneralSGJist wrote:This means we don't really have a resource fore them, time is the resources, which I find rather disturbing.


Just like RA3. Except you apparently don't earn them through Points this time around, if I read correctly.

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wadprime
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Another great Q&A. I approve of everything mentioned.
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EA_2POC
C&C Lieutenant Community Manager

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Each C&C game in the past has had a different way of achieving support powers, whether it be through credits or by dishing out damage to the enemy. The method used in C&C4 has worked very well in our playtests. As stated in the response, time is not the only way to gain access to powers. Destroying the enemy or healing your allies will also increase your power charge/points.

This message was edited 1 time. Last update was at 11/7/09 12:18:39 AM


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Uluru
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yay one of first in

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814ckH4nd751
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Camera Changes! Whoopee!

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R-Wolff
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I wonder how many support powers there will be for the support class.

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EA please make Generals 2 next! And make it good!
GeneralSGJist
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EA_2POC wrote:Each C&C game in the past has had a different way of achieving support powers, whether it be through credits or by dishing out damage to the enemy. The method used in C&C4 has worked very well in our playtests. As stated in the response, time is not the only way to gain access to powers. Destroying the enemy or healing your allies will also increase your power charge/points.


So does this mean we can disrupt a support players support power trickle bar? If we can't then I susgest you make it so.

If u can, how do we do this??

Is it tied to the crawler?

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Kodaemon
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GeneralSGJist wrote:I Found this troubling, and not just cuz he said Cast, like casting spells


That's because C&C4:T_T has more in common with Diablo than with C&C.

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Gobias
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Kodaemon wrote:
GeneralSGJist wrote:I Found this troubling, and not just cuz he said Cast, like casting spells


That's because C&C4:T_T has more in common with Diablo than with C&C.

They've been using that disturbing terminology since C&C 3 I think.

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