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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/3/09 9:08:56 PM
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Chrizz
Joined: 6/7/09 3:42:55 PM
Messages: 13
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Welcome Back Tiberium Addicts!
We released our Second Media Pack today. Its bigger than the first one plus it also includes first Ingame screenshots of our brand new Tiberium! We also included "A Birth Of Our Unit!" that will give you some
information how we created the Steel Talons - Wolverine.
C&C3:Tiberium Icestorm Media Update 2 Features:
- Ingame: Blue & Green Tiberium + Spreaders.
- Ingame + Render: Steel Talons - Wolverine
- Ingame + Render: Black Hand - Flame Defence Turret
- Birth Of Our Unit! "Wolverine"
- Subfactions and much much more!
HERE IS A SMALL PART OF THE UPDATE!
CHECK OUT THE BIG UPDATE HERE!
http://forums.cncsociety.com/showthread.php?t=595
Steel Talons - Wolverine:
Well Yes! The classic side is back in a new jacket.
Its all based from Kane's Wrath Steel Talons side, But of course a way better! Subsides?
Yes we have them!
Tiberium, What Else?
Blue & Green Tiberium:
Note: This is still Work In Progress
CHECK OUT THE BIG UPDATE HERE!
http://forums.cncsociety.com/showthread.php?t=595
This message was edited 1 time. Last update was at 11/3/09 9:09:32 PM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/4/09 1:02:33 AM
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Valdez
Veteran Infantry
Joined: 11/4/08 1:08:42 AM
Messages: 928
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Nice stuff. Hope the Wolverine gets a good bump and spec map. It seems to be lacking that in the render pic (same for the Assault Tank from earlier update)
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/4/09 1:27:17 AM
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Harrrr
Veteran Infantry
Joined: 4/14/09 4:27:54 AM
Messages: 753
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Valdez wrote:Nice stuff. Hope the Wolverine gets a good bump and spec map. It seems to be lacking that in the render pic (same for the Assault Tank from earlier update)
I can tell from the screenies that the Wolverine does have both a bump and spec. Because cnc3 uses a DX material, it is a pain to actually render with software rendering. The software renderer interprets the normals/specular map differently than the DX shader, so thus there is a different result.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/4/09 2:29:44 AM
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Valdez
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Joined: 11/4/08 1:08:42 AM
Messages: 928
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Whoops, forgot to check the screenies. Yeah I see it now.
For further discussion: I was wondering now that Flame Turret is in, would it make the Shredder obsolete since the flame turret should obviously be much better at anti infantry.
Also, Oleg's got some pretty sweet artwork. Kinda makes me almost wish I had a better tablet too, although my current tablet's not half bad... its allowed me to pull off stuff like this and this
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/4/09 3:18:44 AM
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ThaBo$s
Veteran Infantry
Joined: 3/1/09 12:10:40 AM
Messages: 899
Location: Flint, MI
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Valdez wrote:Whoops, forgot to check the screenies. Yeah I see it now.
For further discussion: I was wondering now that Flame Turret is in, would it make the Shredder obsolete since the flame turret should obviously be much better at anti infantry.
Also, Oleg's got some pretty sweet artwork. Kinda makes me almost wish I had a better tablet too, although my current tablet's not half bad... its allowed me to pull off stuff like this and this
I think it says under the description that it is only for the Black Hand subfaction, so base Nod will still probably use the Shredder Turret
Love the update though, looks like it will be one of the best mods for C&C 3 at this point
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Lets save the economy in C&C4! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/4/09 3:46:04 AM
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Valdez
Veteran Infantry
Joined: 11/4/08 1:08:42 AM
Messages: 928
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Hm good point on the BH exclusivity for the flame turret. Guess it makes sense now.
And yeah this mod is way overdue by quite a number of years... now I know what those Blizzard fans felt like, waiting for SCII
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/7/09 1:49:48 PM
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chickendippers
Moderator
Joined: 10/26/08 6:58:23 PM
Messages: 890
Location: Belfast, UK
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That Tiberium looks epic
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Click here to upload your C&C map - FREE!
Webmaster of - [CnCWorld] |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/7/09 1:56:02 PM
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Valdez
Veteran Infantry
Joined: 11/4/08 1:08:42 AM
Messages: 928
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Exactly as epic as when I saw it 2 years ago. Chrizz has l33t modelling skillz
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/8/09 12:12:30 AM
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814ckH4nd751
Veteran Infantry
Joined: 11/3/08 11:47:29 PM
Messages: 899
Location: Not in a (Canadian) Igloo if that's what you think.
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This has the potential to be a fantastic mod... Still like original C&C3 Tiberium though, but on the up side the Wolverine and Flame Turret look great.
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Read my Novel! http://forums.commandandconquer.com/jforum/posts/list/14647.page#226298
I'm too lazy to change my (horribly ugly) sig, but, HAIL COMT! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 11/8/09 3:26:40 AM
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videogmer314
Commando
Joined: 11/6/08 9:40:32 PM
Messages: 5700
Location: Anywhere
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For the win.
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I wrote:If the only way to counter a unit is to prevent its construction, then there's something wrong with that unit.
Anonymous wrote:Never underestimate the power of human stupidity.
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