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Fixed starting positions in Red Alert?  XML
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Lightning_Hunter



Joined: 4/28/09 7:48:48 AM
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I noticed that when I host a game online with Red Alert, it randomly chooses a starting position, and I see no option to turn it off. I created a coop style map in which 2 players start in the same base. How do I make the starting positions fixed so we don't have to keep starting the game over and over again until we are in the right places? I'm using Red Alert version 3.03.
Nyerguds

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Joined: 11/4/08 8:35:46 AM
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don't give the AI starting points, but just put stuff on the map for them to start their base? I'm pretty sure you can do that with ra-ed

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Lightning_Hunter



Joined: 4/28/09 7:48:48 AM
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Does this mean I have to get rid of all playerstarts then, or is there a way to make human-only staring positions? I just now took a look at Ra-ed for the first time (very nice editor) and saw that the playerstarts were referred to as waypoints. Is there something about waypoints that I'm missing, or do I simply delete them all?

This message was edited 2 times. Last update was at 10/29/09 8:51:33 PM

PurpleScrin

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Joined: 11/3/08 10:39:19 PM
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Oh, geez. There is no RA map editor with co-op suitable for 3.03. Also that feature of fixing start positions exactly in a RA map, whether it's skirmish or online, it is not possible. Exact start positions in older C&C games do not exist until C&C Generals.

This message was edited 1 time. Last update was at 11/19/09 12:31:19 AM

CCHyper

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Joined: 11/4/08 2:03:51 AM
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Location: Kent, England
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RA2/YR has them...

Anyhow, I can easily make the game force to a waypoint starting position for myself or the AI, its just you lot cant xD
Nyerguds

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Mmmh, for C&C1 I'd just like it if the starting points were limited to the first 12 waypoints -_-

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Lightning_Hunter



Joined: 4/28/09 7:48:48 AM
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CCHyper wrote:RA2/YR has them...

Anyhow, I can easily make the game force to a waypoint starting position for myself or the AI, its just you lot cant xD


Um, ok. Care to explain then? A map release is in due course if I figure it out.
CCHyper

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Reverse engineer the executable.
Lightning_Hunter



Joined: 4/28/09 7:48:48 AM
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Right.
Nyerguds

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lol... he never said you could somehow do it in the map... he just means he can change that stuff in the game

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Lightning_Hunter



Joined: 4/28/09 7:48:48 AM
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Nyerguds wrote:lol... he never said you could somehow do it in the map... he just means he can change that stuff in the game


Yup, I did manage to catch that. I was hoping for perhaps a small .exe patch or something along those lines, but I guess that would be just preposterous of me to request.

This message was edited 1 time. Last update was at 11/3/09 8:58:33 PM

Nyerguds

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He's already making a patch, but since RA has no map previews, there's no real way to select starting positions from the interface, no matter what he'd add...

http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/106cbanner_sm.gif

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