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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 5:11:53 PM
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EA_2POC
C&C Lieutenant Community Manager
Joined: 10/26/08 7:08:17 PM
Messages: 787
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C&C4 Developer Q&A #6 10/23
Commanders…intelligence database updated…
Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!
Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page
Developer Q&A
Can burrowed units move around underground, or do they sit in one spot waiting to ambush?
Burrowed units can move about underground and even traverse some map elements, such as cliffs. While most units move more slowly while burrowed, they also gain a bonus to their armor and can only be seen when detection is available in the area, allowing users to use burrowing as an effective means of getting into position.
Can teammates garrison a defense player’s bunker with their own defense class infantry?
Players cannot garrison the structures or units of other players. When we investigated this feature, we found several issues, including general player and UI confusion, units becoming “lost” when the garrisoned unit was sent to a remote location, and griefing potential, which ultimately resulted in the current system. Some structures, such as the tunnel and many neutral structures, are usable by all players on a team.
Is there an APC unit that can transport infantry, or a vehicle that allows them to shoot from inside?
Both Nod and GDI have APC-type vehicles. The GDI APC, called the Armadillo, is a heavily-armored, slower-moving vehicle with a powerful gun mounted on the roof. The Armadillo is best used to drive directly into enemy territory, especially when upgraded with a reflective dozer blade, allowing it to carve out a swath of damage. The Reckoner returns as the Nod APC, a rapid-transport system that units can only fire out of when the transport is deployed. The Reckoner gains both a range advantage and additional armor when deployed, and can burrow, allowing it to get into position with minimal difficulty or pop up unexpectedly behind enemy lines.
What abilities does an engineer have?
The engineer has received much more focus in C&C4, becoming a multi-functional unit that can fill several roles. Though fragile, the engineer can heal any nearby units, even from inside of transports and garrisons. Both engineers use a low-damage, fast-firing, area of effect weapon especially good at destroying enemy mine fields. Engineers can detect stealthed and burrowed units, traverse cliffs, and capture the husks of large units as well.
Are the GDI fan favorite Firehawk and Hammerhead returning from C&C3?
Indeed they are! The Firehawk is one of the fastest and most fragile units in the game and can quickly drop a payload of anti-aircraft rockets and anti-ground bombs before needing to re-arm (which occurs more rapidly in the presence of the Crawler). In addition, a max-tier support power calls in an elite squadron of Firehawks capable of doing a large amount of damage to all units in an area. The Hammerhead returns in a much beefier form as a heavy assault gunboat for GDI. Armed with dual rocket packs and a nose-mounted gattling gun, the Hammerhead can dish out a large amount of damage to light and medium targets, and can be upgraded with Berzerk, a timed ability which massively increases the rate of fire of the unit, but decreases its movement speed and chance to hit.
Discuss the Q&A here, and check back next Friday for more!
Previous Developer Q&A's
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page
-2POC
This message was edited 1 time. Last update was at 10/30/09 11:32:38 PM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 5:16:41 PM
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Pimmeh667
Fanatic
Joined: 9/17/09 6:24:50 AM
Messages: 1899
Location: The Netherlands
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Awesome
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Sc2 ID: Pimmeh SC2 player number: 319 |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 6:29:52 PM
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stephanovich
Moderator
Joined: 10/25/08 8:13:31 PM
Messages: 5984
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yay.
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Chickendippers wrote:I think Stephanovich has super human powers? He's quite possibly "The One".
Truer words have never been spoken |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 6:43:38 PM
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havoc_91
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Joined: 10/15/09 9:09:41 PM
Messages: 4262
Location: fighting my way out of the EA matrix
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yeah now then show us something we don't know
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EA_Apoc wrote:
Thanks for understanding and apologies for my epic fail.
-APOC
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 7:18:01 PM
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Scrinoid
Veteran Infantry
Joined: 8/19/09 7:58:25 PM
Messages: 797
Location: OMFG_APOC... WTF DUDE??
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Only 5 answers? what the hеll??
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My YouTube Video Channel: http://www.youtube.com/user/Scrinoid
Epic => http://forums.commandandconquer.com/jforum/posts/list/37460.page  |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 7:34:43 PM
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dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 8288
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
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havoc_91 wrote:yeah now then show us something we don't know 
Plenty of the info was previously unknown.
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Operation: Lone Guardian Remake Map -- Release 6 |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 8:14:51 PM
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Zaptagious
Peacekeeper
Joined: 12/20/08 4:09:08 PM
Messages: 473
Location: Sweden
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I was just wondering about the burrowing, it was said they got an armor bonus underground, does that mean that there can be underground battles? And how will you be able to make out your units that are underground?
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Formerly known as Tesla7zap |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 8:17:33 PM
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Heron
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Joined: 9/7/09 1:37:48 PM
Messages: 168
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I know this sounds like I am nitpicking on things...but seriously, Berzerk? This sounds like something to come out from Red Alert 3. Or even Pokemon. 'Go Hammerhead! I choose you! Use Berzerk!'
Other than that, I thank you for the information. Nothing to get me seriously excited yet but at least whet the appetite a little.
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Am I supposed to reformat my computer every time it questions my directive? Or should I listen to it and ask myself what have I done wrong? |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 8:27:32 PM
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dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
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Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
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Zaptagious wrote:I was just wondering about the burrowing, it was said they got an armor bonus underground, does that mean that there can be underground battles? And how will you be able to make out your units that are underground?
I don't think you can fire while underground.
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Operation: Lone Guardian Remake Map -- Release 6 |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 8:36:46 PM
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EA_2POC
C&C Lieutenant Community Manager
Joined: 10/26/08 7:08:17 PM
Messages: 787
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There are no underground battles, but it gives the unit an armor bonus even if it is detected while burrowing.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 8:44:35 PM
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Paul_Boland
Peacekeeper
Joined: 11/5/08 8:57:33 PM
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Thank you for another insight into C&C 4, much appreciated.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 8:48:11 PM
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GeneralSGJist
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Joined: 11/4/08 6:32:14 AM
Messages: 4030
Location: District 9
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satisfactory.
So team mates can't put inf in each others garrisons? a? Too bad.
This will greatly decrease the effectiveness of team tactics.
If a defense player can't put an inf in his ally's APC, then he would be forced to use the follow command, and since the inf is not protected by the vehicle, the inf is less effective, and more vulnerable.
I strongly hope the devs can find a way to make this work.
I'll update the C&C4 Fact sheet..
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Base Building Returns to C&C4
C&C4 Mobile Structures
C&C4 Custom Maps Archive |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 8:52:23 PM
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CrazyGDIfan123
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Joined: 11/3/08 10:55:59 PM
Messages: 2312
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hey stromo u up for some kw now
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this account is inactive
try this instead
http://forums.commandandconquer.com/jforum/user/profile/24464.page
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 9:21:31 PM
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R-Wolff
Commando
Joined: 11/4/08 12:53:34 AM
Messages: 6773
Location: Minnesota, USA
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So the Hammerhead is going to be like the Generals Comanche.
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EA please make Generals 2 next! And make it good! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/23/09 9:27:28 PM
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Existor
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Joined: 11/3/08 10:34:22 PM
Messages: 1805
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Wait, subterrain transport is back ?
This message was edited 1 time. Last update was at 10/23/09 9:27:38 PM
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