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Developer Q&A #6  XML
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EA_2POC
C&C Lieutenant Community Manager

Joined: 10/26/08 7:08:17 PM
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C&C4 Developer Q&A #6 10/23

Commanders…intelligence database updated…

Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!

Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page

Developer Q&A
Can burrowed units move around underground, or do they sit in one spot waiting to ambush?

Burrowed units can move about underground and even traverse some map elements, such as cliffs. While most units move more slowly while burrowed, they also gain a bonus to their armor and can only be seen when detection is available in the area, allowing users to use burrowing as an effective means of getting into position.


Can teammates garrison a defense player’s bunker with their own defense class infantry?

Players cannot garrison the structures or units of other players. When we investigated this feature, we found several issues, including general player and UI confusion, units becoming “lost” when the garrisoned unit was sent to a remote location, and griefing potential, which ultimately resulted in the current system. Some structures, such as the tunnel and many neutral structures, are usable by all players on a team.


Is there an APC unit that can transport infantry, or a vehicle that allows them to shoot from inside?

Both Nod and GDI have APC-type vehicles. The GDI APC, called the Armadillo, is a heavily-armored, slower-moving vehicle with a powerful gun mounted on the roof. The Armadillo is best used to drive directly into enemy territory, especially when upgraded with a reflective dozer blade, allowing it to carve out a swath of damage. The Reckoner returns as the Nod APC, a rapid-transport system that units can only fire out of when the transport is deployed. The Reckoner gains both a range advantage and additional armor when deployed, and can burrow, allowing it to get into position with minimal difficulty or pop up unexpectedly behind enemy lines.


What abilities does an engineer have?

The engineer has received much more focus in C&C4, becoming a multi-functional unit that can fill several roles. Though fragile, the engineer can heal any nearby units, even from inside of transports and garrisons. Both engineers use a low-damage, fast-firing, area of effect weapon especially good at destroying enemy mine fields. Engineers can detect stealthed and burrowed units, traverse cliffs, and capture the husks of large units as well.


Are the GDI fan favorite Firehawk and Hammerhead returning from C&C3?

Indeed they are! The Firehawk is one of the fastest and most fragile units in the game and can quickly drop a payload of anti-aircraft rockets and anti-ground bombs before needing to re-arm (which occurs more rapidly in the presence of the Crawler). In addition, a max-tier support power calls in an elite squadron of Firehawks capable of doing a large amount of damage to all units in an area. The Hammerhead returns in a much beefier form as a heavy assault gunboat for GDI. Armed with dual rocket packs and a nose-mounted gattling gun, the Hammerhead can dish out a large amount of damage to light and medium targets, and can be upgraded with Berzerk, a timed ability which massively increases the rate of fire of the unit, but decreases its movement speed and chance to hit.


Discuss the Q&A here, and check back next Friday for more!

Previous Developer Q&A's
Developer Q&A #5:
http://forums.commandandconquer.com/jforum/posts/list/23845.page
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page

-2POC

This message was edited 1 time. Last update was at 10/30/09 11:32:38 PM


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Pimmeh667
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Awesome

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stephanovich
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yay.

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havoc_91
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yeah now then show us something we don't know

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Thanks for understanding and apologies for my epic fail.
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Scrinoid
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Only 5 answers? what the hеll??

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dky.tehkingd.u
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havoc_91 wrote:yeah now then show us something we don't know


Plenty of the info was previously unknown.

http://tinyurl.com/2f5eww4

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Zaptagious
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I was just wondering about the burrowing, it was said they got an armor bonus underground, does that mean that there can be underground battles? And how will you be able to make out your units that are underground?

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Heron
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I know this sounds like I am nitpicking on things...but seriously, Berzerk? This sounds like something to come out from Red Alert 3. Or even Pokemon. 'Go Hammerhead! I choose you! Use Berzerk!'

Other than that, I thank you for the information. Nothing to get me seriously excited yet but at least whet the appetite a little.

Am I supposed to reformat my computer every time it questions my directive? Or should I listen to it and ask myself what have I done wrong?
dky.tehkingd.u
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Zaptagious wrote:I was just wondering about the burrowing, it was said they got an armor bonus underground, does that mean that there can be underground battles? And how will you be able to make out your units that are underground?


I don't think you can fire while underground.

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EA_2POC
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There are no underground battles, but it gives the unit an armor bonus even if it is detected while burrowing.

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Paul_Boland
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Thank you for another insight into C&C 4, much appreciated.
GeneralSGJist
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satisfactory.

So team mates can't put inf in each others garrisons? a? Too bad.

This will greatly decrease the effectiveness of team tactics.

If a defense player can't put an inf in his ally's APC, then he would be forced to use the follow command, and since the inf is not protected by the vehicle, the inf is less effective, and more vulnerable.

I strongly hope the devs can find a way to make this work.

I'll update the C&C4 Fact sheet..

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Base Building Returns to C&C4
C&C4 Mobile Structures
C&C4 Custom Maps Archive
CrazyGDIfan123
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hey stromo u up for some kw now

this account is inactive
try this instead
http://forums.commandandconquer.com/jforum/user/profile/24464.page
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R-Wolff
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So the Hammerhead is going to be like the Generals Comanche.

http://img43.imageshack.us/img43/6384/rwolffsig.jpg

EA please make Generals 2 next! And make it good!
Existor
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Wait, subterrain transport is back ?

This message was edited 1 time. Last update was at 10/23/09 9:27:38 PM

 
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