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When to Cryorush?  XML
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Galgus

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One of the biggest problems in the way of me Cryorushing effectively is not having the information I need soon enough.

Against good players, you should only Cryorush against a Soviet Crane build and a Empire 3-Refinery build, but by the time I scout my enemy doing that it is usualy too late!

Does anyone know an effective way to do this?

Also, do shrunk enemies get frozen sooner?

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Sador

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Scout with apollo, it will make any Empire AA unit completely useless. Be careful for turrets, they can kill you.

Freeze their harvesters, kill them with a single vindi bomb, freeze the next one, do the same.

Nothing is overpowered or underpowered. Just get better.

SLAYER00 wrote:Sador speaks the truth!
Galgus

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If I am scouting with a flier I am already commiting to a BO before scouting, and fast air isint always the best idea. Vs Empire I prefer to start with a rax.

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Sador

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You ask when to cryorush, I answer. If you "sometimes wanna start with rax", then don't start with apollo to scout.

Nothing is overpowered or underpowered. Just get better.

SLAYER00 wrote:Sador speaks the truth!
Nickolas256

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rax
PP
air
tier 2
Does taking the time to build a rax really make that much of a disadvantage?

I have left the forums until Cypher's fail mod ass gets the boot or missusct returns.
Good bye to all my friends who i am leaving behind.
or i might return to troll every so often, hehe
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Galgus

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It can mean alot in Cryorushing, since you have a pretty small window of opportunity before your opponent can get adequate AA to stop it.

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Nickolas256

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Galgus wrote:It can mean alot in Cryorushing, since you have a pretty small window of opportunity before your opponent can get adequate AA to stop it.

Soviets would cause a problem, but doesn't the empire's AA suk?

I have left the forums until Cypher's fail mod ass gets the boot or missusct returns.
Good bye to all my friends who i am leaving behind.
or i might return to troll every so often, hehe
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Sador

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Nickolas256 wrote:
Galgus wrote:It can mean alot in Cryorushing, since you have a pretty small window of opportunity before your opponent can get adequate AA to stop it.

Soviets would cause a problem, but doesn't the empire's AA suk?
You don't have the money to build a lot of apollo's, so if you spend an extra 2000 and 30 seconds on a second ref he could build multiple tengu's.

Nothing is overpowered or underpowered. Just get better.

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Galgus

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The limited time window is how long you have till the Empire player overuns your fragile army with Tengu and for Soviets how long till Bullfrogs overrun. Also, a turret near each Refinery stops Cryorush, especialy if its Soviets.

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Cubed



Joined: 10/13/09 10:40:51 PM
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What exactly IS a cryo-rush?

Worst player? or Worstest player...
Sador

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Combining the power of an apollo, a vindicator and a cryochopper to rush your opponent. Basically, it comes down to freezing your opponents harvester, drop a single vindicator bomb on it so it will die (frozen units kill from one blow) and freeze the next one. Quite hard to pull of, because you have very limited time, but if you do succeed, it's basically a free win.

Nothing is overpowered or underpowered. Just get better.

SLAYER00 wrote:Sador speaks the truth!
Galgus

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Its also a pretty frail tactic against good players, since economically you are so weak that if you do not suceed or get close to it you are almost gauranteed to lose.

It isint nearly as hard to counter as many people make it out to be, and against players who know what they are doing it should only be done vs a Soviet build order that starts with a Crusher Crane and a three Refinery build order vs Empire, because in both of those situations your enemy starts off slower than normal.

Albiet even against this you would have to be going down the Cryorush build order before your Scout could arrive at an enemy base on many maps and if your opponent simply builds a AA Turret near each Refinery it can ruin your plan.

This message was edited 1 time. Last update was at 10/26/09 12:57:39 AM


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doominator10

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if you are doin a low credit start build, vs empire, I say go for fast cryo. they have no early game anti air, and you can buy time to get refs and tech with like 2 vindis
Sturmgewehr88

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The way I cryorush (works more than 90% of the time) I go for pp, af + 2 apollos then 1 vindi, ref, tech up cryo. By the time I tech up to tier 2 and get my cryo out I already have 2 apollos and 1 vindi.

I then shrink my mcv and turret push him while cryo'ing his harvesters. By the time I get to his base (pending on what map) I usually have about almost 2000 credits.

I like to have 2 apollos and 1 vindi 'cause I like to be secure and make sure his tengus don't take out my vindi or cryo. It's worth it in the long run.

The reason why you shrink your mcv and turret push him is because if he isn't a noob he'll sell his mcv to rebuild his harvesters. The turret push will almost certainly be a win for you.

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crazybadger



Joined: 7/23/09 12:19:47 AM
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The huge advantage with getting the rax is so you can get a small inf force ( 5 pks, 2 javs ) to distract your opponent, or to move in after the first wave of air assult, to destroy all his aa.
The other thing, is that you can pop out an engie, and cap an oil derrick - very good for cryorush.
 
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