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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 3:20:28 PM
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EA_2POC
C&C Lieutenant Community Manager
Joined: 10/26/08 7:08:17 PM
Messages: 787
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C&C4 Developer Q&A #3 10/02
Commanders…intelligence database updated…
Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!
Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page
Developer Q&A
Can defense structures level up, or be upgraded in any way?
Defenses can level up in several different ways. All defenses with weaponry gain veterancy levels as they destroy units over time, improving the resilience of the structure. In addition, all tier 1 and 2 defenses can be upgraded individually. For tier 1 structures, this reinforces their armor, causing any unit that doesn’t do anti-structure damage to do significantly less damage to them in the late-game. For tier 2 structures, new abilities and powers are unlocked on the structure via upgrading, e.g. a long-range rocket barrage or close-range flamethrowers. Some structures have additional global upgrades that can be purchased on the crawler as well, such as advanced shielding technology, which increases shield health and regeneration.
Are there any structures that can be built besides defense turrets?
Yes! In addition to turrets, the defense player can build an array of supportive structures, including tunnel networks, stealth generators, shield generators, outposts, bunkers, and superweapons. In addition, many of the defensive structures are more than just simple turrets, and the way that you build your defensive grid will have a significant impact on the battles. The GDI rocket turrets, for example, use a system similar to the Patriot Missile System from Generals, allowing them to fire on enemies that a nearby turret can see, making proper creation of your rocket grid a very important gameplay element.
CommandCOM guests stated that flame tanks can create a firestorm. How is this done?
All flame weapons in the game (and there are a lot of them) leave behind a flaming patch of ground when they fire on a unit or area. The flames in that area continue to do damage to any unit sitting in the flame over time, and an enemy unit that passes through the area will catch on fire, taking additional damage over time, even after they leave. If a set number of these fiery patches of ground overlap, all of them instantly ignite into a bright blue firestorm, consuming the damage over time and hitting anything caught in the firestorm for a significant amount of damage. In other words, don’t stand in the flames =)
Can subterranean and stealth units be detected when they are cloaked or underground?
Indeed they can, though we’ve made several advancements to the system. First, far fewer units will have stealth detection, making stealth and burrowing a much more important, even necessary, element in Nod’s arsenal. Second, even when a unit is detected, it retains a buff. Detected burrowed units, for example, have extra armor, while detected stealth units retain a level of “concealment,” causing enemy fire to periodically miss the target.
Will any units have secondary or tertiary abilities?
Yes! Many of the higher-tier units have both secondary and tertiary abilities, some of which can be upgraded.
Discuss the Q&A here, and check back next Friday for more!
Previous Developer Q&A's
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page
-2POC
This message was edited 1 time. Last update was at 10/9/09 6:13:54 PM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 4:01:20 PM
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CommanderT
Kane's Disciple
Joined: 10/25/08 8:12:43 PM
Messages: 14598
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good info
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I think i'm about to have a RAWRgasm
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 4:07:32 PM
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hagren
Veteran Infantry
Joined: 11/3/08 10:34:14 PM
Messages: 533
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Awometastic info!
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 4:18:39 PM
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mumhustler
Joined: 11/4/08 9:32:42 AM
Messages: 62
Location: Bucks, UK.
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Cool info-ings
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Dominate like David! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 6:55:12 PM
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Commander32
Kane's Disciple
Joined: 11/3/08 10:21:16 PM
Messages: 10046
Location: Las Vegas, USA
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FINALLY Vetran Base defences!!! Been w8ing for such a moment!
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2235-9448-6441, this isnt a code for a PC game BTW |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 7:35:26 PM
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Kodaemon
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Joined: 1/21/09 8:30:10 AM
Messages: 3435
Location: east of Eden
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Oh great, yet another instance of EA using a characteristic name that already exists in C&C lore (firestorm) for something completely unrelated...
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Get your Cypher Demotivator here! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 7:40:21 PM
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CommanderT
Kane's Disciple
Joined: 10/25/08 8:12:43 PM
Messages: 14598
Location: behind you
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Kodaemon wrote:Oh great, yet another instance of EA using a characteristic name that already exists in C&C lore (firestorm) for something completely unrelated...
firestorm...its in the dictionary look it up
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I think i'm about to have a RAWRgasm
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 7:50:32 PM
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Kodaemon
Fanatic
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Messages: 3435
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I know it is, just like disruptor. However, within the C&C context, the word "firestorm" has very specific associations.
This message was edited 1 time. Last update was at 10/2/09 7:51:13 PM
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Get your Cypher Demotivator here! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 7:51:36 PM
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RedAlert2008
Commando
Joined: 12/3/08 2:45:44 AM
Messages: 6595
Location: United Kingdom
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speaking of this is the firestorm wall coming back
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Nevys Pwnsome Forums:
http://tventhusiasts.forumsmotion.com/forum.htm
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 8:00:33 PM
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Borreh
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Joined: 11/3/08 11:21:18 PM
Messages: 2380
Location: The dark of the middle ages.
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But looks nice.
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Last.fm profile of a selfish prick who believes in God and hates everyone else.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/2/09 10:09:09 PM
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R-Wolff
Commando
Joined: 11/4/08 12:53:34 AM
Messages: 6773
Location: Minnesota, USA
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Looks like they are taking some ideas from Generals gameplay.
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EA please make Generals 2 next! And make it good! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/3/09 12:54:52 AM
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sonic123
Peacekeeper
Joined: 12/3/08 10:00:13 AM
Messages: 128
Location: My world
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woot vet base defences wtf!!!
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More TURRETS!!!! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/3/09 12:57:26 AM
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TX1138
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Joined: 11/3/08 11:30:28 PM
Messages: 1658
Location: As far away as possible.
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Yeah, more recycled gameplay features! You guys are really on a creative streak, aren't you?
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/3/09 1:39:36 AM
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D1g1TaL
Peacekeeper
Joined: 11/3/08 10:52:46 PM
Messages: 463
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When I thought base defences couldn't get any more lamer than RA3 ones, nowthey gain veterency.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 10/3/09 2:00:08 AM
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Noodlesocks
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Joined: 11/4/08 12:02:26 AM
Messages: 4536
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I like the base buildy info and the less stealth detection stuff =) also the posibility of firestorm generator coming back? =D
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Proving Grounds !NEW! Custom Map! |
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