| Author |
Message |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 8:01:21 PM
|
EA_2POC
C&C Lieutenant Community Manager
Joined: 10/26/08 7:08:17 PM
Messages: 787
Offline
|
C&C4 Developer Q&A #2 9/24
Commanders…intelligence database updated…
Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check back here every FRIDAY if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info!
Have a question you’d like answered here? Then post in our Ask A Developer Thread!
http://forums.commandandconquer.com/jforum/posts/list/21321.page
Lead Designer Jason Bender is at it again as he answers more community questions. Check out new C&C4 details below, and be sure to come back next week for more!
Will infantry be single units or squads?
Infantry appear as single entities in C&C4. This helps improve gameplay by way of better performance on low-end machines, better unit readability and easier unit control. We’ve moved all GDI infantry into hefty power armor, while Nod is making heavy use of cybernetic technology. Even the engineer has better equipment. (I like to imagine he’s still wearing that yellow hardhat under his power armor.)
Is there a cap to how many turrets the defense player can use?
Defense players have a power limit in the same way that units have a Command Point limit. This means they can build a dozen or so structures at one time. The defense class certainly brings the most raw strength to the field, as their structures are very potent and they also have a good number of units to control. Their structures can’t chase you across the map, though, so it’s all about placement.
Does power play a role as a resource for any of the factions?
Both Nod and GDI use power on the Defense class. Each structure costs a set amount of power, with better structures costing more power.
How customizable is a player’s Crawler?
Crawlers are quite customizable. They have a set amount of cargo capacity, which improves over time. You can load up units, structures, upgrades, powers and crawler enhancements as you advance through the game. You will collect more goodies than you can fit in your crawler, so it is up to you to decide what you will take into each match. The best bet is to outfit each class for a certain strategy, then change classes mid-match to out-maneuver your enemy.
What kind of neutral tech structures will be in the game?
We have a variety of tech structures, such as long range cannons, structures for infantry to garrison, and many others still in production that we are not yet ready to reveal. One of my favorites grants your team a forward deploy zone, which can be strategically crucial.
Are there any map specific elements that promote the usage of certain units?
Each unit has its pros and cons in relation to map features. Several GDI units can jump up and down cliffs, while some Nod units can burrow, providing stealth and the ability to ignore cliffs. Speed is a big factor, too. With maps big enough to hold 10 players you can imagine that it takes an attack bike or an aircraft to get across the map quickly. If your friend needs help now, a Mammoth Tank might be too slow to get there. Both unit choice and teamwork are fundamental to victory in C&C4.
Discuss the Q&A here, and check back next Friday for more!
Previous Developer Q&A's
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page
-2POC
This message was edited 3 times. Last update was at 10/2/09 3:22:41 PM
|
|
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 8:09:03 PM
|
Noodlesocks
Fanatic
Joined: 11/4/08 12:02:26 AM
Messages: 4536
Offline
|
How big will the infantry be? From the screenshots, the infantry looking units appear bigger than the vehicles. Are these really infantry or are they new vehicles/mechs?
But yea, sounding sexy
|
Proving Grounds !NEW! Custom Map! |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 8:09:53 PM
|
EA_2POC
C&C Lieutenant Community Manager
Joined: 10/26/08 7:08:17 PM
Messages: 787
Offline
|
Good question, but please remember to post your questions in the Ask A Developer Thread. Thanks!
Ask A Developer:
http://forums.commandandconquer.com/jforum/posts/list/21321.page
|
|
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 8:15:44 PM
|
Noodlesocks
Fanatic
Joined: 11/4/08 12:02:26 AM
Messages: 4536
Offline
|
I was just wanting a quicky answer ^_^
|
Proving Grounds !NEW! Custom Map! |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 8:38:29 PM
|
R-Wolff
Commando
Joined: 11/4/08 12:53:34 AM
Messages: 6773
Location: Minnesota, USA
Online
|
The game is still in the alpha stage so the size of infantry may change by release time.
|
EA please make Generals 2 next! And make it good! |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 10:44:34 PM
|
stephanovich
Moderator
Joined: 10/25/08 8:13:31 PM
Messages: 5984
Location: Denmark
Offline
|
Yeah I don't think they are worrying to much about the scaling yet. I mean when we played the commandcom version for example, the GDI MG bus and Gorillo where huuuuuuuuuuuuuuuuuuuuuuuuge compared to the GDI units we could get and we had mammoths
Oh and Bender said they didn't care about it yet
|
Chickendippers wrote:I think Stephanovich has super human powers? He's quite possibly "The One".
Truer words have never been spoken |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 11:37:41 PM
|
Commander32
Kane's Disciple
Joined: 11/3/08 10:21:16 PM
Messages: 10046
Location: Las Vegas, USA
Offline
|
so a guess infatry are single agian, but the size, they are quite big for infantry. sure they may b cyberneticly upgraded or clad in powered armor, but dont overscale them.
This message was edited 1 time. Last update was at 9/24/09 11:38:00 PM
|
2235-9448-6441, this isnt a code for a PC game BTW |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/24/09 11:54:02 PM
|
EA_BlackthorneJB
C&C Developer
Joined: 9/17/09 2:12:11 AM
Messages: 2
Location: Los Angeles
Offline
|
Bender here. Yes, we're still working on the size of the infantry and other units. The infantry will be larger than they were in C&C3/RA3, but don't count them done just yet.
|
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/25/09 12:54:58 AM
|
dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 8288
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
Offline
|
EA_BlackthorneJB wrote:Bender here. Yes, we're still working on the size of the infantry and other units. The infantry will be larger than they were in C&C3/RA3, but don't count them done just yet.
Ooh first post.
|
Operation: Lone Guardian Remake Map -- Release 6 |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/25/09 11:39:45 AM
|
021010726
Peacekeeper
Joined: 11/3/08 11:31:03 PM
Messages: 398
Location: China
Offline
|
Dear EA, or Greg Black, jason Bender.
Please, my beloved Electronic Arts, do not stumble, at fixing the path-finding issue. It has ruined many fun game online, and screwed up the campaign at the important moment. By fixing, the path-finding problem, critics will smile, moomies will be glad, and those fans, the loyal, crazy fans, will fight their life, to protect their great leader, Kane.
(I can say that I'm a) Lifelong follower of Kane!
            vv  vvvvvvv             vvv           vv  v  vv vvv v vvvvv      
This message was edited 1 time. Last update was at 9/25/09 11:40:56 AM
|
One vision, One purpose.
Kane is the truth!
EA, be careful.
|
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/25/09 11:44:22 AM
|
R-Wolff
Commando
Joined: 11/4/08 12:53:34 AM
Messages: 6773
Location: Minnesota, USA
Online
|
Ya they probably arent going to worry about scaleing for a while.
|
EA please make Generals 2 next! And make it good! |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/25/09 12:22:32 PM
|
Forsaken
Fanatic
Joined: 12/6/08 4:19:53 PM
Messages: 2051
Location: Malaysia
Offline
|
this is mainly only defense class wat a bout support and offense
|
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/25/09 4:27:22 PM
|
gamecraziness
Fanatic
Joined: 11/11/08 6:24:35 PM
Messages: 3928
Offline
|
EA_BlackthorneJB wrote:Bender here. Yes, we're still working on the size of the infantry and other units. The infantry will be larger than they were in C&C3/RA3, but don't count them done just yet.
Please have them realistically-sized though.
|
|
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/25/09 5:46:46 PM
|
easimon1812
Fanatic
Joined: 11/4/08 8:03:57 PM
Messages: 1530
Offline
|
ok a serious question:
I just heard/read about how customizable the crawler is, are the rest of the units to enjoy such a level customization?
|
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
"There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy." - Hamlet by William Shakespeare: Act 1. Scene V. |
|
|
 |
![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 9/25/09 8:14:54 PM
|
dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 8288
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
Offline
|
easimon1812 wrote:ok a serious question:
[[blahblahblah]]
Isn't that what the "Ask" thread is for?
|
Operation: Lone Guardian Remake Map -- Release 6 |
|
|
 |
|
|