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Red Alert 3 Shaders [NEED HELP!]  XML
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RastaSwim


Joined: 6/24/09 8:21:49 PM
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Location: Solihull, United Kingdom
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Right, how can I apply shaders to models in 3DS Max 9?
I have installed the Service Packs 1 & 2, and copied the files over from the ModKit into the Autodesk folder to replace the old.
The 'DirectX 9 Shader' still does not appear on the drop-down menu in the 'Basic Shader Parameters' when applying a texture.
Have I done something wrong? Or have I not done something that I need to?

This message was edited 1 time. Last update was at 7/13/09 8:52:14 PM


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Slye_Fox
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Joined: 12/17/08 4:43:45 PM
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http://duocartoons.com/David/threedy/shaders/matEditor.jpg

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Harrrr
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Joined: 4/14/09 4:27:54 AM
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You can't access it from there. Max has two different levels of "shaders".

All of those shaders are based on the same basic shading principles of lambert + highlights. Those are the Standard Shaders.

To access DirectX shaders, click on the "Standard" button to the right of the name. The DirectX shader will appear to be a purple bullet.

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RastaSwim


Joined: 6/24/09 8:21:49 PM
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I don't have that come up
Have you installed any service packs or anything to your 3DS Max to allow that to come up?
http://i304.photobucket.com/albums/nn168/rasta_swim/Picture1-6.png

This message was edited 2 times. Last update was at 7/12/09 10:12:21 PM


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RastaSwim


Joined: 6/24/09 8:21:49 PM
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Seee ^^^
No purplyness

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Slye_Fox
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are you running 3ds max in Direct X mode?

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RastaSwim


Joined: 6/24/09 8:21:49 PM
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How is that done?
So, most likely not

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RastaSwim


Joined: 6/24/09 8:21:49 PM
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How do I do it then?

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Slye_Fox
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Customize->Preferences
Viewports tab
Choose Driver button

then set to the DirectX radio button

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RastaSwim


Joined: 6/24/09 8:21:49 PM
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Done that
Thankyou
Sorry, I'd changed that before as error reports came up, but as the service packs have been installed, the errors went and i never changed it back.
So, I've applied it now
Do I need to just export as a w3x file and then it's done?

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RastaSwim


Joined: 6/24/09 8:21:49 PM
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Ahh, I tried exporting it as a W3X file and it failed
It says:
Mesh "BOX03" has invalid material. Materials have to use "DirectX 9 Shader Material" and there can only be one per mesh

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Slye_Fox
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that means you didn't apply the the material to it.

did you pick the right .fx after setting up the directX material?

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RastaSwim


Joined: 6/24/09 8:21:49 PM
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it's chosen 'default.fx' at the moment...
what does it need to be?
'default3d.fx'?

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Slye_Fox
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did you actuly apply the material to the object?

Try ObjectAllied.fx

This message was edited 1 time. Last update was at 7/13/09 5:22:03 AM


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Overmind
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Joined: 11/17/08 8:15:34 AM
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So if we open up the C&C3 Predator Tank and apply the ObjectAllied.fx it should work fine ?

This message was edited 1 time. Last update was at 7/13/09 5:31:31 AM


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