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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 5:52:52 PM
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EA_Apoc
C&C Community Manager
Joined: 10/25/08 7:49:55 PM
Messages: 647
Location: EA Los Angeles
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Patch 1.11 is live via our auto-patcher for all versions including STEAM and MAC. We strongly encourage you to use the auto-patcher for the fastest update, especially if you are already patched up to 1.10. You should not have any issues auto-patching, but if you do, the direct download versions will be up on our site later this afternoon.
We really appreciate your patience in giving us the time needed to complete this patch. The Red Alert 3 Dev Team put forth an amazing effort especially on the technical fixes. We're hopeful the map transfer issue should be significantly improved, the (2) new Uprising maps are well enjoyed (and will be considered for rank play), and the multitude of balance and exploit fixes go over well.
We realize since we locked our 1.11 changes a few weeks ago, more issues have arisen that may be deemed critical to you. While we recognize this, please understand, we will take all additional issues under review for the next Red Alert 3 patch in the near future.
Thanks!
-APOC
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.11 Patch Notes - May, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds two free maps from Red Alert 3: Uprising, and more.
General
• Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen’s Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http://www.commandandconquer.com.
Balance Changes: Global
• Garrison Range bonus reduced to 75% from 100%.
• Walls and Structures no longer block line of sight while being constructed.
• Parachute drop time increased.
• Oil Derricks now explode when destroyed. Keep your distance.
• Observation Post health increased to 10000 from 3000.
• Due to the recent downturn in the global economy, all Super Weapons are now half price.
• Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.
• The Top Secret Protocols have been reordered for all three factions.
Balance Changes: By Faction
• Allied Javelin Soldier cost reduced to 300 from 400.
• Allied Aircraft Carrier drone speed increased to 225 from 150.
• Allied Aircraft Carrier drones no longer give large amounts of XP when killed.
• Allied Aircraft Carrier reload time reduced to 10s from 15s.
• Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.
• Allied Outpost now gains additional health when upgraded (25% per level).
• Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now!
• Allied Cryocopter health reduced to 650 from 750.
• Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending.
• Allied Defense Bureau build time increased to 30s from 10s.
• Special Agent Tanya Adams now requires the Defense Bureau to be built.
• Allied Apollo Fighter heath increased to 300 from 250.
• Allied Chronosphere now requires the Defense Bureau to be built.
• Soviet Hammer Tanks can no longer leech while moving.
• Soviet Apocalypse Tank grinder damage halved.
• Soviet Flak Trooper Cost increased to 400 from 300.
• Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.
• Soviet Super Power Plant energy production reduced to 350 from 500.
• Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.
• Soviet Stingray health increased to 450 from 360.
• Soviet Dreadnaught Missiles now scatter against units.
• Soviet MiG Fighter health increased to 240 from 200.
• Soviet Iron Curtain now requires the Battle Lab to be built.
• Japan MCV build radius increased to facilitate wall building.
• Japan Jet Tengu now much less deadly against each other in air form.
• Japan Tsunami Tank now auto-heals while it’s secondary ability is active.
• Japan Honorable Discharge power no longer deals any friendly fire.
• Japan King Oni health increased to 3000 from 2250.
• Japan Emperor’s Rage powers now limit the speed debuff to 75% for all levels.
• Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.
• Japan Naginata Cruiser Spread-Torpedo damage halved.
• Japan Naginata Cruiser health reduced to 1200 from 1400.
• Japan Shogun Battleship speed reduced to 50 from 75.
• Japan Shogun Battleship cannons now properly scatter against other units.
• Japan Shogun Battleship rate of fire now reduced by 40%.
• Japan Point Defense Drones now have an expiration time of 2 minutes.
• Japan Final Squadron Power damage reduced in accordance with the new power tree design.
Balance Changes: Vision
• Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.
• Allied Multigunner Turret Vision Range increased to 310 from 300.
• Allied Prism Tower Vision Range increased to 360 from 350.
• Allied Hydrofoil vision range increased to 325 from 300.
• Allied Javelin Soldier vision range increased to 200 from 175.
• Allied Guardian Tank vision range in Target Painter mode increased.
• Special Agent Tanya Adams’ shroud clear range increased to 500 from 400.
• Soviet Apocalypse Tank vision range in Harpoon mode increased.
• Soviet Hammer Tank vision range in Leech mode increased.
• Soviet Terror Drone vision range in Stasis Ray mode increased.
• Soviet Base Defenses vision ranges increased slightly.
• Soviet Bullfrog vision range increased to 325 from 300.
• Soviet commando vision range increased to 175 from 150.
• Japan Seawing vision range increased to 225 from 200.
• Japan Tengu vision range increased to 225 from 200.
• Japan Commando vision range increased to 175 from 150.
• Japan Commando shroud clear range increased to 500 from 400.
User Interface Enhancements
• Players who choose random in online play will now have their faction hidden on the “escape” screen during the match.
• The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).
• Players who are not on your friends list can no longer whisper you while you’re in a match.
• Rally points can be reset on airfields by right clicking on theairfield while it is selected.
• PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50].
• Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.
Bug Fixes
• EVA announcements will no longer play when a disguised spy enters your base.
• Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar).
• Integrated several AI improvements from Red Alert 3 Uprising.
• The Apoc Tank can no longer move while harpooning.
• Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.
• Fixed a bug that prevented units from attacking enemies withvery low health.
• Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.
• Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.
• Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s secondary abilities to still function when under the effect of an Aircraft Carrier’s blackout missile.
• Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.
• Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.
• Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.
• Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
• Chrono Swap no longer allows you to move non-amphibious units from land to water.
• The Shinobi's secondary ability now correctly causes allenemy units who are actively targeting him to lose their target.
• While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.
• Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.
• Desolator strikes and Chronospheres will no longer affect repair drones.
• Time bombs can no longer be cast on walls.
• Amphibious units may now be sent into a friendly crusher crane on land or at sea.
• Structures that were under repair when captured will no longer be under repair for the new owner.
• If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.
• Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range.
• Blocked an exploit that allowed the Javelin to remain locked-onwhile moving or when the target goes out of range.
• Blocked an exploit that allowed unlimited camera zoom-out in online play.
• Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.
Welcome to Red Alert 3.11, hehe. I think the above patch will be quite the game changer. Should be good.
-APOC
This message was edited 4 times. Last update was at 7/8/09 12:43:40 AM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 5:54:55 PM
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CommanderT
Kane's Disciple
Joined: 10/25/08 8:12:43 PM
Messages: 11277
Location: Doing a lil Dance in my square garden of tranqulity
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awesome i'll get dragged on by Nahilus no doubt
This message was edited 1 time. Last update was at 6/24/09 5:55:19 PM
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Freedom!
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:04:22 PM
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Coldkill
Veteran Infantry
Joined: 11/3/08 10:21:59 PM
Messages: 783
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RIGHT ON!!
I just read the release notes. This is really awesome stuff we have here. Now we will see Anti inf vehicles able to kill inf, super weapons in 1v1, hammer tanks and apoc tanks secondary abiliteis used the way they should be. Tengu mirrors will be more fun now.
So much stuff here. Thank you so much RA3 dev team for your unrivaled support.
This message was edited 1 time. Last update was at 6/24/09 6:17:06 PM
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Visit http://www.thesoviet.webs.com soviet fans!
Flamers, please conjoin into 1 thread. Thanks. |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:11:16 PM
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D1g1TaL
Peacekeeper
Joined: 11/3/08 10:52:46 PM
Messages: 364
Online
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Great news, thanks Apoc.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:12:06 PM
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Bladexc
Peacekeeper
Joined: 12/2/08 8:27:23 PM
Messages: 193
Location: In my Mammoth Walker
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Infinate bullfrog manconnon range....
Sounds really fun!!
Care to explain how that happens?
Its going to get fixed anyway...
O yea im excited that the patch is finnally out.
alot of sad but necesary changes
This message was edited 1 time. Last update was at 6/24/09 6:13:19 PM
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*Pain is inevitable, but suffering is optional*
The mind is like a parachute. It doesn’t work unless it’s open.
If you are not part of the cure, then you are part of the problem.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:16:55 PM
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Phr8y
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Joined: 11/3/08 10:57:41 PM
Messages: 1703
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Cool.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:24:23 PM
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Ajls
Joined: 12/18/08 6:31:42 PM
Messages: 14
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why alied javelin soldier cost only 300 and build time is 5sec ?
but soviet flak trooper costs 400 and build 10 sec this is non sence
>.< and bull frog sux as ground to air defence
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:28:56 PM
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Elearen
Moderator
Joined: 11/4/08 3:00:27 AM
Messages: 4157
Location: Perth, West Oz
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Build times are not linked to cost.
Also, patching mid ladder season ftw.
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I brandish my keyboard like a diamond edged sword of justice, piercing it through the skulls of forum trolls and the misinformed masses.
This is why I am still single.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:32:28 PM
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Existor
Fanatic
Joined: 11/3/08 10:34:22 PM
Messages: 1461
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Not bad, but not good:
- WHERE fixed bug with Tesla Trooper, recharging tesla Coil?! If coils start firing, Tesla Trooper stoping recharging coil
- WHERE PK damage-nerf vs vechicles?! WELCOME ALLIED INFANTRY SPAM?!
- WHERE map transfer fix?!
- WHERE kick-button in DC screen???
This message was edited 1 time. Last update was at 6/24/09 6:33:30 PM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:35:35 PM
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OrangeAlert
Joined: 5/24/09 5:52:04 PM
Messages: 59
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Allied got super buffed.
Chronosphere, Tanya, win.
Too bad parachute drop time won't matter anymore.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:39:06 PM
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AnTiAiR
Peacekeeper
Joined: 6/3/09 4:21:43 PM
Messages: 155
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D1g1TaL wrote:Great news, thanks Apoc.
Well you play double allies only now at 2vs2?
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View my detailed stats and full match history at RA3Boards.com |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:40:55 PM
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AnTiAiR
Peacekeeper
Joined: 6/3/09 4:21:43 PM
Messages: 155
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Existor wrote:Not bad, but not good:
- WHERE fixed bug with Tesla Trooper, recharging tesla Coil?! If coils start firing, Tesla Trooper stoping recharging coil
- WHERE PK damage-nerf vs vechicles?! WELCOME ALLIED INFANTRY SPAM?!
- WHERE map transfer fix?!
- WHERE kick-button in DC screen???
• Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.
Blind?
Map transfer fixes as well...
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View my detailed stats and full match history at RA3Boards.com |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:41:57 PM
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videogmer314
Commando
Joined: 11/6/08 9:40:32 PM
Messages: 5695
Location: Anywhere
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- WHERE fixed bug with Tesla Trooper, recharging tesla Coil?! If coils start firing, Tesla Trooper stoping recharging coil
Another bug they forgot.
- WHERE PK damage-nerf vs vechicles?! WELCOME ALLIED INFANTRY SPAM?!
Anti-infantry vehicles take half damage from them.
- WHERE map transfer fix?!
Good question.
- WHERE kick-button in DC screen???
The auto-kick timer was reduced to 30 seconds.
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I wrote:If the only way to counter a unit is to prevent its construction, then there's something wrong with that unit.
Anonymous wrote:Never underestimate the power of human stupidity.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:46:03 PM
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greenP
Fanatic
Joined: 11/3/08 10:19:30 PM
Messages: 3694
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EA_Apoc wrote:
(2) new Uprising maps are well enjoyed (and will be considered for rank play)
so no new ranks for AM ?
• Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.
we liste comunity , yea right becouse low armor on secondary was problem with water fights between AD and akula/naginata
• Allied Defense Bureau build time increased to 30s from 10s.
• Special Agent Tanya Adams now requires the Defense Bureau to be built.
; / Good one , Agein it is like " we listen cominity but only the part that agree with us" How many threads where there saying NO to this change. Tanya now wont be used at all . It will cost to much now.
• Soviet Hammer Tanks can no longer leech while moving.
still it can fixitself on buidlings . goodies
• Japan Tsunami Tank now auto-heals while it’s secondary ability is active.
great not enought he in speed mode can crush infantry like crazy and is hard counter to infantry becouse of that but it will heal itself. Isnt this just awesome . So awesome
• Japan King Oni health increased to 3000 from 2250.
no need for that with apocalypse secondary halfed. I think i saw people where ageinst that but w/e.
• Japan Shogun Battleship speed reduced to 50 from 75.
• Japan Shogun Battleship cannons now properly scatter against other units.
• Japan Shogun Battleship rate of fire now reduced by 40%.
sound like over nerf . scatter and reduced rof . Typical unit is OP then lets make it in next patch not for any use.
• Players who choose random in online play will now have their faction hidden on the “escape” screen during the match.
how to make game more paper/stone/scisors prize pretendent .
• Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.
ok one positive queote . I LOVE YOU GUYS !
One more not positive comment . Gamer advertiser "DO You Want see more just push "f" !!! "
All not queoted by me are great changes. So overall its just few queoted , i hate they are there maybe you will change your mind and change in next patch. Maybe even cyro starts will be solved by adding 30s more to allies for upgreading for tier2 like others have and something with this horible pk spam will be done . uh i wish it to be more like good starts game and IMO early dude anti inf spamage is bad
hey where are changes to mcv ? it is bad this is epic crushable unit with option to turet spam.
I really hate that you didnt do anything with Multiguner turet and ifv with spy or tanya in them . In turet PK is still better then two above.
OK enought with bad things IT IS GREAT PATCH THANKS !!! KEEP UP GOOD WORK and maybe before cnc4 this game will be done. no weit i was going to be nice .. hmm w/e . I see ra3 now as just need of one small patch to kill; mcv moving and expanding/turet pushing/crushing and btw give in this way empire diversity in easy expansions back , pk early spam , cyro/vindi becouse it have jsut soft counter.
GOOD JOB THANKS
This message was edited 1 time. Last update was at 6/24/09 6:48:55 PM
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More stuff here.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/24/09 6:59:34 PM
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ArmageddonEvil
Fanatic
Joined: 11/4/08 1:09:51 PM
Messages: 3103
Location: United States of America, Missouri.
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@EA_Apoc: Is there going to be a new SDK version to come out so you can mod the game with these changes?
V3 SDK - Hotfix to have SDK work with Patch 1.11. >.>
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Red Alert 3, Uber Power Mod. When Uberness meets, Power. |
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