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Red Alert 3 Patch 1.11 is Live  XML
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but-white



Joined: 6/25/09 2:36:25 AM
Messages: 16
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post to find my posts
Dune_Commander

Peacekeeper

Joined: 12/14/08 1:26:08 AM
Messages: 187
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I like the changes. But why reduce the cost of super weapons? And is there an option yet to turn SW off in skirmish mode?

The assault destroyer and tsunami tank got nice buffs, they will be a lot more fun and useful to play with now.
Blackraptor

Peacekeeper

Joined: 4/8/09 10:45:33 PM
Messages: 405
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Dune_Commander wrote:I like the changes. But why reduce the cost of super weapons? And is there an option yet to turn SW off in skirmish mode?

The assault destroyer and tsunami tank got nice buffs, they will be a lot more fun and useful to play with now.


Why? Because they were never used.

No there isnt a mode to turn them off, and yes those units are fun to use now.
GoS_Ultima

Commando

Joined: 12/8/08 11:22:01 AM
Messages: 5137
Location: The Nod Temple
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Please can we have random teams option so we can get faster and fairer games setup

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allies land build i poor because of these bugs

-Tranport bug 1 - units that enter a transport can be killed up to 2 seconds after they enter it from charge of impirial warriors, bears and dogs normal attacks.

-Transport bug 2 - enemy tried to use above attacks against a unit that enters a transport but its 3 seconds after you enter. The unit inside the transport appears to be safe and then about 5-6 seconds later the unit vanish's from the transport.

-There is also a bug were killed units dont activate death animation and look alive except they missing a healthbar and they disapear as normal a few seconds later.

- I sent a peacekeeper multigunner to attack a terror drone, as soon as it was in range of the terror drone it turns and attacks a sickle instead. Not sure what type of bug it is but very annoying.

-Walls bug - some walls are invinsable and cant be attacked, force fired against. Just try spaming walls and thena ttacking it and you get to parts you cant attack for some reason. Happens lots of refinery walls basically making the refinery invinsable to land attacks. (if you land rush at start of the game you basically get auto lose from this bug because you can't harrass).

-Vindicators still bugged since the changes to there reload times etc were made. They still circle over units and end up dieing before they drop there bombs.

-Allies vidicators unupgraded are the most underpowered unit in the game and need buffing. 3 £3600 vidicators to kill 1 tank makes there almost useless. And there low health means they can bearly kill 2 bullfrogs together.

This message was edited 1 time. Last update was at 6/30/09 1:37:52 PM


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91_Slavik

Fanatic

Joined: 6/1/09 7:16:35 PM
Messages: 3767
Location: Brazil, RS
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GoS_Ultima wrote:Please can we have random teams option so we can get faster and fairer games setup

----------


allies land build i poor because of these bugs

-Tranport bug 1 - units that enter a transport can be killed up to 2 seconds after they enter it from charge of impirial warriors, bears and dogs normal attacks.

-Transport bug 2 - enemy tried to use above attacks against a unit that enters a transport but its 3 seconds after you enter. The unit inside the transport appears to be safe and then about 5-6 seconds later the unit vanish's from the transport.

-There is also a bug were killed units dont activate death animation and look alive except they missing a healthbar and they disapear as normal a few seconds later.

- I sent a peacekeeper multigunner to attack a terror drone, as soon as it was in range of the terror drone it turns and attacks a sickle instead. Not sure what type of bug it is but very annoying.

-Walls bug - some walls are invinsable and cant be attacked, force fired against. Just try spaming walls and thena ttacking it and you get to parts you cant attack for some reason. Happens lots of refinery walls basically making the refinery invinsable to land attacks. (if you land rush at start of the game you basically get auto lose from this bug because you can't harrass).

-Vindicators still bugged since the changes to there reload times etc were made. They still circle over units and end up dieing before they drop there bombs.

-Allies vidicators unupgraded are the most underpowered unit in the game and need buffing. 3 £3600 vidicators to kill 1 tank makes there almost useless. And there low health means they can bearly kill 2 bullfrogs together.


the 3rd its known since beta

maybe u missed the td and the pk ifv just went there i dunno lol

the vindi bug i never saw, if he dont drop he jsut wobbles above it while also dropin the bombs

well allied air its a bit worse than sov one without the adv air, witch i think its fince cuz sov air its t2 and allied its t1, with the upgrade they get back to better air anyways

http://i38.tinypic.com/5lrp7l.jpg

Kane wrote: You guys are so cute.

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Decim8tor



Joined: 4/28/09 8:29:12 PM
Messages: 5
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now EA just needs to implement some of these changes to Uprising.
Overlord01

Peacekeeper

Joined: 2/13/09 12:56:55 AM
Messages: 444
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Decim8tor wrote:now EA just needs to implement some of these changes to Uprising.


There is not going to patch Uprising. Only RA3 will be patched if they decide to another one.

NOT BUYING C&C4 BECAUSE EALA DROPPED THE PATCHING OF KW SO WHY SHOULD I BUY THERE NEXT GAME IF THEY ARE GOING TO DO THE SAME TO IT OVER TIME. ITS ALL ABOUT QUANTITY OVER QUALITY WITH THEM. EALA SIMPLY FAILS.
sprstr576

Peacekeeper

Joined: 11/5/08 8:47:58 PM
Messages: 140
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Damm!

They didn't change the order queue of the Allied Airbase and the Empire Defender VX's the other way around, I'm very disappointed in you, EA!
 
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