| Poll |
| Operation: Lone Guardian |
| I beat it on Easy. |
 
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32% |
[ 17 ] |
| I beat it on Normal (Medium). |
 
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8% |
[ 4 ] |
| I beat it on Hard / Brutal |
 
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8% |
[ 4 ] |
| I beat it on Hard / Brutal AND I completed all 3 Bonus Objectives! :P |
 
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38% |
[ 20 ] |
| I don't think I'll ever beat it... :_( |
 
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15% |
[ 8 ] |
| Total Votes : 53 |
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| Author |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/1/09 9:02:20 PM
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dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 7307
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
Offline
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[[ Current Version: Release 6 ]]
ZOMG TEH OPLGUARD HAS BEEN RELEAS11
Scroll down for awesome.
[[ Map Description ]]
If you don't know, Operation: Lone Guardian was the first Campaign Mission for the Allies back in Red Alert 2.
Since it was a classic, I made a mission remake with the RA3 Worldbuilder, complete with the original secrets and features, as well as some NEW secrets and features.
Okay, so it's more of a "re-imagination" with many added features than a down-to-the-last-detail remake, but you get the point.
And this IS my first real map, so don't kill me if it suxxorz.
[[ Minimap ]]
[[ Pics ]]
The Statue of Liberty
McBurger Kong
Fort Bradley
Soviet Base
[[ Instructions ]]
To conserve space in this post, I will simply say that the installation instructions are located within the README.txt file that comes packaged with the *.zip file.
To play the game, follow the Skirmish settings that are shown in the OptimalMapSettings.png image that comes packaged with the *.zip file.
[[ Download Links ]]
[[ ——> CLICK HERE <—— ]]
CNCMaps Link
CNCWorld Link
CNCFiles Link -- File Pending Approval
CNCZ.com Link
replays.el33t.nl Link
[[ IMPORTANT NOTICE ]]
FROM NOW ON, AS OF 6/14/09 AT 3:00 PM EASTERN TIME, THOU SHALT NOT SPEAK OF ANY SECRETS WHICH WERE NOT IN THE ORIGINAL MISSION TO ANYONE ELSE WITHIN THIS THREAD OR ANYWHERE ELSE!
Now run along, and don't do anything stupid!
[[ Release 2 ]]
Release 2 is now out. The main link and CNCMaps link have been updated. Feel free to re-download it.
[[ Changes ]]
-Some extra explosive barrels have been added to the Soviet base.
-The Medium Enemy can no longer build any Kirovs after the first wave.
[[ Release 3 ]]
Release 3 (just a minor change) is now out. All links have been updated. Feel free to re-download it.
[[ Changes ]]
-Tanya now comments on the mission in the beginning.
[[ Release 4 ]]
Release 4 is now out. All links EXCEPT the CNCZ.com link have been updated. Feel free to re-download it.
[[ Changes ]]
-Fixed up some texture problems
-Added some Crates
-Added some extra Barrels to the Soviet Base
-The Hospital Bullfrog has been repositioned.
-The Hard AI can now build up to 2 Twinblades at a time (not counting the Elite Twinblades.)
-The Engineer Warning now occurs slightly later.
[[ Release 5 ]]
Release 5 is now out. All links EXCEPT the CNCZ.com link have been updated. Feel free to re-download it.
[[ Changes ]]
-Fixed the Patch 1.11 Opening Scene corruption
-Fixed a bug in which some barrels in the Soviet Base were untargetable
-The Crane in the Northern Enemy Expansion Base will now self-destruct if it is captured.
-Soviet MCVs are no longer buildable.
-Natasha is no longer trainable due to obvious storyline problems (lol).
[[ Release 6 ]]
Release 6 is now out. All links have been updated. Feel free to re-download it.
[[ Changes ]]
-Fixed the Infamous Crash-On-Restart
-Fixed an unintended feature in which you could target certain off-map buildings.
-Fixed a bug which prevented the enemy from constructing Twinblades (Untested!)
[[ Known Bugs ]]
The following bugs have been known since development:
-Setting Tanya to AGGRESSIVE stance while on Liberty Island before the Vindicator scene has played will result in a game-breaking bug where Tanya attempts to destroy the Statue of Liberty, fails, and consequently gets stuck forever. NOT MY FAULT. BLAME EA.
-When ordered to attack the leftmost Dreadnaught while still on Ellis Island, Tanya will become stuck and be unable to destroy the Dreadnaught until you issue the order again. NOT MY FAULT. BLAME EA.
-When using her timebelt ability directly after destroying either one of the Liberty Island North bunkers, Tanya will become stuck and unable to move for a brief period of time. NOT MY FAULT. BLAME EA.
-The bridge occasionally will not destroy itself until a few seconds AFTER it is hit by the Akula's torpedoes. NOT MY FAULT. BLAME EA.
-Occasionally, dead Conscripts may paradrop at McBurger Kong.
-In most cases, capturing structures will not count as destroying them.
[[ ATTENTION ]]
Before you ask, YES, the mission is DEFINITELY BEATABLE on Medium and Hard modes. Carry on.
[[ Credits ]]
Credit must be given to those who tested and/or offered feedback on my map:
johndabeast
Yuri-prime000
levi737
cnc3kiwi
/WW/Jamesy
Alex06
Trak888
[[ DL Counter ]]
As of 3:24 AM EST 10/20/09
FileFront R1: 364
FileFront R2: 189
FileFront R3: 77
FileFront R4: 20
FileFront R5: 27
FileFront R6: 236
CNCMaps: 11490 ( THIS ALONE IS OVER TEN THOUSAAAND!!!!!)
CNCFiles: 0 (Somehow Lost in Time?)
CNCWorld: 166 (Offset -2 from 168 )
CNCZ.com: 461
Total: 13030
IT'S OVER 13 THOUSAAAND!!!!!
This message was edited 98 times. Last update was at 10/20/09 7:34:33 PM
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Operation: Lone Guardian Remake Map -- Release 6 |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/1/09 9:12:39 PM
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StarShadow
Peacekeeper
Joined: 1/18/09 12:20:35 AM
Messages: 178
Offline
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it gets +1 from me. definitely looks like something polished and fun.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/1/09 10:04:58 PM
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SpeederMO
Joined: 4/19/09 9:32:38 PM
Messages: 54
Offline
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Release! ^^ It's one of those maps I am really interested in, there aren't many missions around recently. In fact, I can't think up of any atm.
This message was edited 2 times. Last update was at 6/1/09 10:05:57 PM
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 7:38:04 PM
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Trak888
Veteran Infantry
Joined: 1/6/09 5:20:28 PM
Messages: 516
Offline
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the trial version i've played is epic. i can tell you all you won't be dissapointed, but don't think it will be a cake walk either
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maurder wrote:NEVER MIND,I WAS CHECKIGN MY CALANDER AND ITS A 2010 CALANDER I BOUGHT AHEAD OF TIME,SORRY FOR CONFUSION
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 7:49:41 PM
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DarkPala
Fanatic
Joined: 5/11/09 7:09:41 PM
Messages: 1789
Location: Turkey-Istanbul
Offline
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can you give me the beta toooooooooooooooooooooooooooo x9999999999
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Chloroform wrote:You, my friend, are a fountain of pure awesome. I can finally kick Yuriko in the balls.
Gender sensors phail |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 7:56:28 PM
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dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 7307
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
Offline
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DarkPala wrote:can you give me the beta toooooooooooooooooooooooooooo x9999999999
Nah sorry. You should have applied last month. I officially closed all test applications on May 15.
It's just a few days away.
"Be patient." -Apoc Tank
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Operation: Lone Guardian Remake Map -- Release 6 |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 7:57:51 PM
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DarkPala
Fanatic
Joined: 5/11/09 7:09:41 PM
Messages: 1789
Location: Turkey-Istanbul
Offline
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pff ok
and sorry but,there is a problem:
dreadnought missiles cant be shot down like they were in ra2
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Chloroform wrote:You, my friend, are a fountain of pure awesome. I can finally kick Yuriko in the balls.
Gender sensors phail |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 8:26:07 PM
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Commander32
Fanatic
Joined: 11/3/08 10:21:16 PM
Messages: 4956
Location: 大日本帝国
Offline
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YES!!!!
SOON YES!!!!!!!!!!!!!!
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Last stop Earth, next stop, SPACE! |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 8:37:19 PM
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johndabeast
Commando
Joined: 12/10/08 10:41:35 PM
Messages: 6075
Location: Lying in wait for Modern Warfare 2
Offline
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DarkPala wrote:pff ok
and sorry but,there is a problem:
dreadnought missiles cant be shot down like they were in ra2
omfg retard, he can't fix this, its a game engine design choice.
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Yes, I made this epic sig.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 9:06:15 PM
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dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 7307
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
Offline
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DarkPala wrote:pff ok and sorry but,there is a problem: dreadnought missiles cant be shot down like they were in ra2
OMG. I've said this 3198729017502750 times before. Since I can't shoot down rockets, I made it so that the Missile Turrets fire at Stingrays instead. Take a look:
This message was edited 1 time. Last update was at 6/2/09 9:06:34 PM
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Operation: Lone Guardian Remake Map -- Release 6 |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/2/09 9:12:01 PM
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johndabeast
Commando
Joined: 12/10/08 10:41:35 PM
Messages: 6075
Location: Lying in wait for Modern Warfare 2
Offline
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I got your back DKY
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Yes, I made this epic sig.
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/3/09 12:55:37 AM
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levi737
Fanatic
Joined: 11/25/08 2:50:19 AM
Messages: 1302
Location: THE LAND OF CANADA!
Offline
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yes release release!!!!!!!!!!!!
btw will the release have any new stuff
compared to the final test version
johndabeast wrote: I got your back DKY!
me tooozzzzz
P.S. u stole my line
This message was edited 2 times. Last update was at 6/3/09 12:56:35 AM
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MY RIG , MY LAPTOP |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/3/09 4:57:23 AM
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dky.tehkingd.u
Commando
Joined: 11/3/08 11:06:17 PM
Messages: 7307
Location: Approximately 40°50'N 73°30'W (East of Commandergrad)
Offline
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levi737 wrote:yes release release!!!!!!!!!!!!
btw will the release have any new stuff
compared to the final test version
A few Scripting changes, I think. And secrets that I won't ever talk about that I excluded from the test versions on purpose.
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Operation: Lone Guardian Remake Map -- Release 6 |
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/3/09 8:01:48 AM
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APostlELitist
Peacekeeper
Joined: 1/19/09 11:13:32 PM
Messages: 298
Offline
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Good work dky.tehkingd.u, definitely great to have someone recreate RA2's missions as RA2 was indeed the prime game out of the RA series.
There campaign were interesting and a well thought out plot. Continue on with the great work and cannot wait to play the final product!
- APostlELite XD
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![[Post New]](/jforum/templates/cnc/images/icon_minipost_new.gif) 6/3/09 5:14:07 PM
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levi737
Fanatic
Joined: 11/25/08 2:50:19 AM
Messages: 1302
Location: THE LAND OF CANADA!
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APostlELitist wrote:Good work dky.tehkingd.u, definitely great to have someone recreate RA2's missions as RA2 was indeed the prime game out of the RA series.
There campaign were interesting and a well thought out plot. Continue on with the great work and cannot wait to play the final product!
- APostlELite XD
i no isn't DKY the best
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