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Red Alert 3 Patch 1.11 is Live  XML
Forum Index » Red Alert 3 General Discussion
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jbhavoc

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Joined: 12/11/08 11:11:56 PM
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tsunamies are not even meant for anti inf. role that secondary ability is there to fix a balance issue for the empire of not being able to heal there tanks away from the mecha bay (the allies can just stick an eng. in an IFV and the soviets can leech beam other armor)

This message was edited 1 time. Last update was at 6/26/09 7:18:17 PM


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Samodelkin

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Joined: 11/4/08 8:17:03 AM
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Very nice!!!
Alex06

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Existor wrote:Not bad, but not good:

- WHERE fixed bug with Tesla Trooper, recharging tesla Coil?! If coils start firing, Tesla Trooper stoping recharging coil
- WHERE PK damage-nerf vs vechicles?! WELCOME ALLIED INFANTRY SPAM?!
- WHERE map transfer fix?!
- WHERE kick-button in DC screen???

I have to agree with you.
What annoys me is that it was admitted too that the map transfer bug was there on purpose, to prevent people from transferring exclusive pre-order maps and Premier Edition maps to players who didn't have them. It's totally lame, unfair and elitist.

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91_Slavik

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Joined: 6/1/09 7:16:35 PM
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11 patches and still no nerf for the armor piercing shotgun of the pk

oh well............

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Gordon Freeman wrote:Eh.....in itmes like this I remember why I became a physicist. TO SHOW ANTI-MATTER PARTICLES WHO'S BOSS! YEAH!

Phr8y

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Joined: 11/3/08 10:57:41 PM
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omg it's 91_Slavik!

Seriously though wth is he doing banned still. I doubt he did anything no one here did before.

This message was edited 1 time. Last update was at 6/27/09 2:51:20 AM


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TX1138

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91_Slavik wrote:11 patches and still no nerf for the armor piercing shotgun of the pk

• Anti-Infantry vehicles (Riptide, Jet Tengu, Sickle) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.

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Phr8y

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TX1138 wrote:
91_Slavik wrote:11 patches and still no nerf for the armor piercing shotgun of the pk

• Anti-Infantry vehicles (Riptide, Jet Tengu, Sickle) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.


I'm pretty sure that's not what he meant, he can read. He meant universal damage decrease by pk.

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91_Slavik

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TX1138 wrote:
91_Slavik wrote:11 patches and still no nerf for the armor piercing shotgun of the pk

• Anti-Infantry vehicles (Riptide, Jet Tengu, Sickle) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.


1st, lol i had the feeling some1 was gonna say that

2nd, thats a nerf for all gun type weapons, and a rather mediocre one tbh

3rd, why does anti infantry VEHICLES hav a vulnerability to gun damage to begin with? should they like have resistance to it so they wouldnt die easily to basic inf spam that aint conscripts?

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Kane wrote: You guys are so cute.

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TX1138

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91_Slavik wrote:3rd, why does anti infantry VEHICLES hav a vulnerability to gun damage to begin with? should they like have resistance to it so they wouldnt die easily to basic inf spam that aint conscripts?

They do have a resistance to it. It's been increased from 50% to 75%.

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91_Slavik

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TX1138 wrote:
91_Slavik wrote:3rd, why does anti infantry VEHICLES hav a vulnerability to gun damage to begin with? should they like have resistance to it so they wouldnt die easily to basic inf spam that aint conscripts?

They do have a resistance to it. It's been increased from 50% to 75%.


it says right there their vulnerability not resistance was reduced from 50 to 25%, so they used to take 1.5x damage from bullets and stuff, now they take 1.25x...................

or ea fail at expressing itself lol

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Kane wrote: You guys are so cute.

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RogerDodger

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Joined: 2/12/09 10:37:55 AM
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TX1138 wrote:
• Anti-Infantry vehicles (Riptide, Jet Tengu, Sickle) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.


That means that rather then taking 50% damage from GUN damage, they now take 25% damage.

Effectively meaning PKs damage to Anti-Infantry vehicles is cut in half.

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GoS_Ultima

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Phr8y wrote:
TX1138 wrote:
91_Slavik wrote:11 patches and still no nerf for the armor piercing shotgun of the pk

• Anti-Infantry vehicles (Riptide, Jet Tengu, Sickle) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.


I'm pretty sure that's not what he meant, he can read. He meant universal damage decrease by pk.



they dont need one tho. If enemy troops get in ur base and start destroying it, thats your own fault. Espcially considering it takes a good 10 £2000 before they do decent damage to buildings and they usually walk all the way accross the map to get there. If you use more sickless, tneugs and riptides there shouldn't be a problem with peacekeepers.


If anything is a problem its the vidicators which bomb light vehicles so easily, allowing peacekeepers to swarm

This message was edited 2 times. Last update was at 6/28/09 2:35:29 PM


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Ra3BreezE



Joined: 11/4/08 1:50:14 AM
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Great work it took its time! but it looks like a good job at least!

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Sneak316



Joined: 6/29/09 7:20:08 PM
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Hi everybody the problem that I have in online is wrong serial number, it tells me that serial number is invalid, I changed my serial number and it worked and I played it online yesterday, but today it tells me that it's still invalid serial number, can somebody please help me about that, I need a serial number which is original, because the one that I got from internet do not work!
EthicalSlaughter

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Joined: 1/7/09 11:32:55 PM
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Sneak316 wrote:Hi everybody the problem that I have in online is wrong serial number, it tells me that serial number is invalid, I changed my serial number and it worked and I played it online yesterday, but today it tells me that it's still invalid serial number, can somebody please help me about that, I need a serial number which is original, because the one that I got from internet do not work!


pirating fail
 
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