Command & Conquer Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
Conscript needs a buff?  XML
Forum Index » Red Alert 3 General Discussion
Author Message
Kruelgor

Fanatic

Joined: 11/4/08 12:50:39 AM
Messages: 1298
Location: United States
Offline

H911Reiver wrote:molotov cocktails kill shielded PK in one hit


Yeah, I've heard this before. I haven't actually tried it yet though. Good to know.

We have 139 Clan Members & Counting - Join Our Clan Today!

Yo APOC. Give me a moderator position and I'll keep your forum polite and clean.
It's currently plagued with a horde of trolls who think flaming and name bashing is fun.
I'll give them 2 warnings before banning. They can name bash me all they want, but I wont tolerate them flaming other forum members. Peace!
[WWW] [Yahoo!] aim icon [MSN] [ICQ]
SvetovoiDim



Joined: 11/13/08 9:36:01 PM
Messages: 8
Offline

I play as ussr and I say - conscript dont need a buff.
But PKs must be nerfed much - 2 PC can kill a bear, and in building assault mode can avoid bears attacks (this thing must be cancelled). They also too good in building defence, so conscripts arent effective in garrison clearing. Finally, PKs are not bad vs sickles in cost-equal numbers, so i dont understand, who tested them
Also allied AT inf is too good and must be nerfed since it cant be contered well 'cause of allies have a dogs and PCs, that kills bears in any cost-equal number with a minimum micro.
In fact, allies a completly op

This message was edited 1 time. Last update was at 11/26/08 5:24:55 PM

Incia

Commando

Joined: 11/3/08 10:45:35 PM
Messages: 5784
Online

Fitz wrote:I thought peace keepers with their shields up couldn't be stunned? I also saw a video where an Imperial Warrior with his lightsaber out could not be stunned, and killed about 5 or 6 bears because they just kept using their secondary ability.


PK can be stunned.
IW with swords can't be stunned.

http://www.ra3boards.com/sig_gen/sig877.jpg

inAbag wrote:
You're an Allied player.
fail
Kruelgor

Fanatic

Joined: 11/4/08 12:50:39 AM
Messages: 1298
Location: United States
Offline

SvetovoiDim wrote:In fact, allies a completly op


You might be right, but I'm not 100% sure. All I know is when I watch game replays of the top players then Allies win more often.

We have 139 Clan Members & Counting - Join Our Clan Today!

Yo APOC. Give me a moderator position and I'll keep your forum polite and clean.
It's currently plagued with a horde of trolls who think flaming and name bashing is fun.
I'll give them 2 warnings before banning. They can name bash me all they want, but I wont tolerate them flaming other forum members. Peace!
[WWW] [Yahoo!] aim icon [MSN] [ICQ]
SvetovoiDim



Joined: 11/13/08 9:36:01 PM
Messages: 8
Offline

Allies has too much units wich are much more effective than soviets with a minimum micro
firehk0515

Fanatic

Joined: 11/5/08 6:04:19 PM
Messages: 4968
Location: United Kingdom
Offline

Yeah agreed, its so friggin retarded, PK's are more friggin cost effective than 2 conscripts, it would take 4 conscripts to kill a PK and about 2 of them would be dead (well maybe not that many).

Although, the best thing is to use bears to kill PK's and cons to kill dogs.

http://www.ra3boards.com/sig_gen/sig37-497.png

EA should have made CCG2 tbh No seriously CCG2, would've been a lot f***ing better than C&C4
Lord-Vale3

Fanatic

Joined: 11/4/08 1:25:02 AM
Messages: 2031
Location: New York, USA
Offline

LASERPEWPEW wrote:

They are fine the way they are? You gotta be kidding me. And no Im not talking about the japanese ones im talking about the allied ones. *** right conscripts are absolutely weak, but their also absolutely useless.

The difference between the conscript and pk and just too big. PKs only cost 200 for their Aoe Effect heavy damage burst that pushes back bears and dogs and with a shield that can withstand a sh*tload of damage and they can also bring down a building very fast. Conscripts only have their weak guns and molotovs only good for burning down a dried up bush.


If you cant kill an engi before it reaches a building you are absolutely pathetic. What do you think you arent supposed to attack it till the very last moment?! If you dont want them capturing stuff then you kill them the moment you see them, not right before the reach their goal. With all the factions you need to kill them well before they reach their target and you are supposed to have map awareness.

Lord-Vale3 wrote:destruction of an opponents base was the CONQUER in Command and Conquer.
inAbag

Fanatic

Joined: 11/4/08 6:56:28 AM
Messages: 2086
Location: The Netherlands
Offline

Hmm yea the PK need a nerf I guess.

TheNuker wrote:
And, BTW, inAbag has my official permission to godmode against Slavik. His posts are just that awesome.
Nahilus wrote:Oh. Duh. Nvm. I'm stupid.
R-Wolff

Fanatic

Joined: 11/4/08 12:53:34 AM
Messages: 3867
Location: Minnesota, USA
Offline

They are supposed to be poorly trained soilders.

http://i129.photobucket.com/albums/p206/xlifes/Sigs/R-Wolffsig.jpg

EA please make Generals 2 after C&C 4.
Here is a complete list of all the units in C&C 4.
Fitz

Peacekeeper

Joined: 11/6/08 10:22:08 PM
Messages: 408
Offline

And since the engineers are slower than any other units, often times they fall behind when trying to keep up with infantry guarding them. If you seriously have that hard of a problem killing 1 engineer with 2 conscripts, than just buy a bear.
T1G3RN



Joined: 11/12/08 1:40:45 PM
Messages: 37
Location: Oslo
Offline

Like i've said before, conscripts is the way to go. But you can't have 18 to kill something. You need 50+. Thats when the big game starts! Add some flak troopers and be aware of flying units, like, vindicator, and you'll be just fine. If you think about it, 50 conscripts = 5000$ which isnt that much at all, these guys will help you protect your base against enemies, as you build up your eco. It's simple, they are perfect. Hell, they cost 100$, what can you expect? And btw, 50 conscripts kills 7 PK if macroed right.

Be my biznotch?-_^
Nahilus

Kane's Disciple

Joined: 11/4/08 10:48:41 PM
Messages: 11612
Offline

T1G3RN wrote:Like i've said before, conscripts is the way to go. But you can't have 18 to kill something. You need 50+. Thats when the big game starts! Add some flak troopers and be aware of flying units, like, vindicator, and you'll be just fine. If you think about it, 50 conscripts = 5000$ which isnt that much at all, these guys will help you protect your base against enemies, as you build up your eco. It's simple, they are perfect. Hell, they cost 100$, what can you expect? And btw, 50 conscripts kills 7 PK if macroed right.


How big of a noob are you?

50 conscripts killing 7 PKs? If 50 conscripts couldn't kill 7 PKs then they would DEFINITELY need a goddamn buff.

http://i36.tinypic.com/242stvc.png

Mammoth Tank Creed wrote:Yea verily, though I charge through the valley of the shadow of death, I shall fear no evil, for I am driving a house-sized mass of "f*ck you."
BinAly



Joined: 11/3/08 10:16:57 PM
Messages: 10
Offline

Do you guys know that Conscripts using Molotov ONE-SHOT shielded Peace-Keepers?

Just use some Bears to stun them, and they are dead...

Peace-Keepers aren't nearly as overpowered as people think them to be...
Nahilus

Kane's Disciple

Joined: 11/4/08 10:48:41 PM
Messages: 11612
Offline

Yes, and molotav cocktails can't even hit shielded peacekeepers.

http://i36.tinypic.com/242stvc.png

Mammoth Tank Creed wrote:Yea verily, though I charge through the valley of the shadow of death, I shall fear no evil, for I am driving a house-sized mass of "f*ck you."
BinAly



Joined: 11/3/08 10:16:57 PM
Messages: 10
Offline

Yes, and molotav cocktails can't even hit shielded peacekeepers.


That is wahy you use Bears to stun them, and then hit them with the Cocktails, killing even more than one per hit if their are near each other.

Also, do you know that you can use Force-Fire (Control+Click) to make Conscripts throw the Cocktail ahead of a moving target?
 
Forum Index » Red Alert 3 General Discussion
Go to:   
Powered by JForum 2.1.8 © JForum Team